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42 lines
832 B
42 lines
832 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_body.cpp |
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// Team Fortress NextBot body interface |
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// Michael Booth, May 2010 |
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#include "cbase.h" |
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#include "tf_bot.h" |
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#include "tf_bot_body.h" |
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// |
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// Return how often we should sample our target's position and |
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// velocity to update our aim tracking, to allow realistic slop in tracking |
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// |
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float CTFBotBody::GetHeadAimTrackingInterval( void ) const |
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{ |
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CTFBot *me = (CTFBot *)GetBot(); |
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// don't let Spies in MvM mode aim too precisely |
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if ( TFGameRules()->IsMannVsMachineMode() && me->IsPlayerClass( TF_CLASS_SPY ) ) |
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{ |
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return 0.25f; |
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} |
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switch( me->GetDifficulty() ) |
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{ |
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case CTFBot::EXPERT: |
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return 0.05f; |
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case CTFBot::HARD: |
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return 0.1f; |
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case CTFBot::NORMAL: |
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return 0.25f; |
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case CTFBot::EASY: |
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return 1.0f; |
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} |
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return 0.0f; |
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}
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