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43 lines
832 B
43 lines
832 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_body.cpp
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// Team Fortress NextBot body interface
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// Michael Booth, May 2010
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#include "cbase.h"
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#include "tf_bot.h"
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#include "tf_bot_body.h"
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//
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// Return how often we should sample our target's position and
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// velocity to update our aim tracking, to allow realistic slop in tracking
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//
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float CTFBotBody::GetHeadAimTrackingInterval( void ) const
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{
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CTFBot *me = (CTFBot *)GetBot();
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// don't let Spies in MvM mode aim too precisely
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if ( TFGameRules()->IsMannVsMachineMode() && me->IsPlayerClass( TF_CLASS_SPY ) )
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{
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return 0.25f;
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}
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switch( me->GetDifficulty() )
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{
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case CTFBot::EXPERT:
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return 0.05f;
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case CTFBot::HARD:
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return 0.1f;
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case CTFBot::NORMAL:
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return 0.25f;
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case CTFBot::EASY:
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return 1.0f;
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}
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return 0.0f;
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}
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