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22 lines
879 B
22 lines
879 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H |
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#define INFO_DARKNESSMODE_LIGHTSOURCE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// Default distance from lightsources that entities are considered visible |
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// NOTE!!! This is bigger by a factor of to deal with fixing a bug from HL2. See dlight_t.h |
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#define DARKNESS_LIGHTSOURCE_SIZE (256.0f*1.2f) |
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void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE ); |
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void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity ); |
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bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget ); |
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bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius ); |
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#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H
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