You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
23 lines
879 B
23 lines
879 B
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H
|
||
|
#define INFO_DARKNESSMODE_LIGHTSOURCE_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
// Default distance from lightsources that entities are considered visible
|
||
|
// NOTE!!! This is bigger by a factor of to deal with fixing a bug from HL2. See dlight_t.h
|
||
|
#define DARKNESS_LIGHTSOURCE_SIZE (256.0f*1.2f)
|
||
|
|
||
|
void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE );
|
||
|
void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity );
|
||
|
bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget );
|
||
|
bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius );
|
||
|
|
||
|
#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H
|