Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// EP2_DEATHMAP.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$LIBPUBLIC"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;$SRCDIR\utils\vmpi;$SRCDIR\game\shared;$SRCDIR\game\server"
$EnableC++Exceptions "Yes (/EHsc)"
}
}
$Project "ep2_deathmap"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "ep2_deathmap.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\utils\vmpi\imysqlwrapper.h"
$File "$SRCDIR\public\tier0\memdbgoff.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Link Libraries"
{
$Lib tier2
$Lib $LIBCOMMON/jpeglib
}
}