Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
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// EP2_DEATHMAP.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$LIBPUBLIC"
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$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\utils\vmpi;$SRCDIR\game\shared;$SRCDIR\game\server"
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$EnableC++Exceptions "Yes (/EHsc)"
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}
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}
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$Project "ep2_deathmap"
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\public\filesystem_helpers.cpp"
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$File "$SRCDIR\public\filesystem_helpers.h"
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$File "ep2_deathmap.cpp"
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\tier0\commonmacros.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "$SRCDIR\public\tier0\fasttimer.h"
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$File "$SRCDIR\public\tier0\icommandline.h"
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$File "$SRCDIR\utils\vmpi\imysqlwrapper.h"
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$File "$SRCDIR\public\tier0\memdbgoff.h"
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$File "$SRCDIR\public\tier0\memdbgon.h"
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$File "$SRCDIR\public\tier0\platform.h"
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$File "$SRCDIR\public\tier0\protected_things.h"
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$File "$SRCDIR\public\string_t.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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}
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$Folder "Link Libraries"
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{
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$Lib tier2
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$Lib $LIBCOMMON/jpeglib
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}
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}
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