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194 lines
4.4 KiB
194 lines
4.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "physics_friction.h" |
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#include "vphysics/friction.h" |
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#include "ivp_mindist.hxx" |
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#include "ivp_mindist_intern.hxx" |
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#include "ivp_listener_collision.hxx" |
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#include "ivp_friction.hxx" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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class CFrictionSnapshot : public IPhysicsFrictionSnapshot |
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{ |
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public: |
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CFrictionSnapshot( IVP_Real_Object *pObject ); |
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~CFrictionSnapshot(); |
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bool IsValid(); |
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// Object 0 is this object, Object 1 is the other object |
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IPhysicsObject *GetObject( int index ); |
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int GetMaterial( int index ); |
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void GetContactPoint( Vector &out ); |
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void GetSurfaceNormal( Vector &out ); |
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float GetNormalForce(); |
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float GetEnergyAbsorbed(); |
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void RecomputeFriction(); |
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void ClearFrictionForce(); |
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void MarkContactForDelete(); |
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void DeleteAllMarkedContacts( bool wakeObjects ); |
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void NextFrictionData(); |
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float GetFrictionCoefficient(); |
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private: |
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void SetFrictionSynapse( IVP_Synapse_Friction *pSet ); |
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CUtlVector<IVP_Real_Object *> *m_pDeleteList; |
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IVP_Real_Object *m_pObject; |
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IVP_Synapse_Friction *m_pFriction; |
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IVP_Contact_Point *m_pContactPoint; |
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int m_synapseIndex; |
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}; |
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CFrictionSnapshot::CFrictionSnapshot( IVP_Real_Object *pObject ) : m_pObject(pObject) |
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{ |
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m_pDeleteList = NULL; |
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//SetFrictionSynapse( pObject->get_first_friction_synapse() ); |
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} |
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CFrictionSnapshot::~CFrictionSnapshot() |
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{ |
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delete m_pDeleteList; |
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} |
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void CFrictionSnapshot::DeleteAllMarkedContacts( bool wakeObjects ) |
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{ |
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if ( !m_pDeleteList ) |
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return; |
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for ( int i = 0; i < m_pDeleteList->Count(); i++ ) |
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{ |
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if ( wakeObjects ) |
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{ |
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m_pDeleteList->Element(i)->ensure_in_simulation(); |
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} |
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DeleteAllFrictionPairs( m_pObject, m_pDeleteList->Element(i) ); |
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} |
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m_pFriction = NULL; |
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} |
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void CFrictionSnapshot::SetFrictionSynapse( IVP_Synapse_Friction *pSet ) |
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{ |
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if ( pSet ) |
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{ |
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m_pFriction = pSet; |
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m_pContactPoint = pSet->get_contact_point(); |
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m_synapseIndex = (pSet == m_pContactPoint->get_synapse(0)) ? 0 : 1; |
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} |
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else |
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{ |
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m_pFriction = NULL; |
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m_pContactPoint = NULL; |
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m_synapseIndex = 0; |
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} |
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} |
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bool CFrictionSnapshot::IsValid() |
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{ |
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return m_pFriction != NULL ? true : false; |
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} |
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IPhysicsObject *CFrictionSnapshot::GetObject( int index ) |
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{ |
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return NULL; |
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} |
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void CFrictionSnapshot::MarkContactForDelete() |
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{ |
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IVP_Synapse_Friction *pFriction = m_pContactPoint->get_synapse(!m_synapseIndex); |
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IVP_Real_Object *pObject = pFriction->get_object(); |
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Assert(pObject != m_pObject); |
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if ( pObject != m_pObject ) |
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{ |
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if ( !m_pDeleteList ) |
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{ |
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m_pDeleteList = new CUtlVector<IVP_Real_Object *>; |
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} |
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m_pDeleteList->AddToTail( pObject ); |
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} |
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} |
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int CFrictionSnapshot::GetMaterial( int index ) |
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{ |
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IVP_Material *ivpMats[2]; |
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m_pContactPoint->get_material_info(ivpMats); |
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// index 1 is the other one |
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index ^= m_synapseIndex; |
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return physprops->GetIVPMaterialIndex( ivpMats[index] ); |
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} |
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void CFrictionSnapshot::GetContactPoint( Vector &out ) |
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{ |
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ConvertPositionToHL( *m_pContactPoint->get_contact_point_ws(), out ); |
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} |
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void CFrictionSnapshot::GetSurfaceNormal( Vector &out ) |
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{ |
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float sign[2] = {1,-1}; |
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IVP_U_Float_Point normal; |
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IVP_Contact_Point_API::get_surface_normal_ws(const_cast<IVP_Contact_Point *>(m_pContactPoint), &normal ); |
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ConvertDirectionToHL( normal, out ); |
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out *= sign[m_synapseIndex]; |
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VectorNormalize(out); |
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} |
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float CFrictionSnapshot::GetFrictionCoefficient() |
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{ |
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return m_pContactPoint->get_friction_factor(); |
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} |
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float CFrictionSnapshot::GetNormalForce() |
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{ |
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return ConvertDistanceToHL( IVP_Contact_Point_API::get_vert_force( m_pContactPoint ) ); |
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} |
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float CFrictionSnapshot::GetEnergyAbsorbed() |
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{ |
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return ConvertEnergyToHL( IVP_Contact_Point_API::get_eliminated_energy( m_pContactPoint ) ); |
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} |
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void CFrictionSnapshot::RecomputeFriction() |
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{ |
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m_pContactPoint->recompute_friction(); |
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} |
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void CFrictionSnapshot::ClearFrictionForce() |
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{ |
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m_pContactPoint->set_friction_to_neutral(); |
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} |
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void CFrictionSnapshot::NextFrictionData() |
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{ |
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SetFrictionSynapse( m_pFriction->get_next() ); |
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} |
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IPhysicsFrictionSnapshot *CreateFrictionSnapshot( IVP_Real_Object *pObject ) |
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{ |
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return new CFrictionSnapshot( pObject ); |
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} |
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void DestroyFrictionSnapshot( IPhysicsFrictionSnapshot *pSnapshot ) |
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{ |
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delete pSnapshot; |
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} |
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void DeleteAllFrictionPairs( IVP_Real_Object *pObject0, IVP_Real_Object *pObject1 ) |
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{ |
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pObject0->unlink_contact_points_for_object( pObject1 ); |
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}
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