Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "interface.h"
#include "vphysics/object_hash.h"
#include "vphysics/collision_set.h"
#include "tier1/tier1.h"
#include "ivu_vhash.hxx"
#include "PxPhysicsAPI.h"
#include "convert.h"
using namespace physx;
#if defined(_WIN32) && !defined(_X360)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif // _WIN32 && !_X360
#include "vphysics_interfaceV30.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static void ivu_string_print_function( const char *str )
{
Msg("%s", str);
}
class PhysErrorCallback : public PxErrorCallback
{
public:
virtual void reportError(PxErrorCode::Enum code, const char* message, const char* file,
int line)
{
// error processing implementation
Warning("Px: %s %s:%d\n", message, file, line);
}
};
PhysErrorCallback gPxErrorCallback;
PxDefaultAllocator gPxAllocatorCallback;
PxFoundation *gPxFoundation = NULL;
PxPvd *gPxPvd = NULL;
PxPhysics *gPxPhysics = NULL;
PxCooking *gPxCooking = NULL;
// simple 32x32 bit array
class CPhysicsCollisionSet : public IPhysicsCollisionSet
{
public:
~CPhysicsCollisionSet() {}
CPhysicsCollisionSet()
{
memset( m_bits, 0, sizeof(m_bits) );
}
void EnableCollisions( int index0, int index1 )
{
Assert(index0<32&&index1<32);
m_bits[index0] |= 1<<index1;
m_bits[index1] |= 1<<index0;
}
void DisableCollisions( int index0, int index1 )
{
Assert(index0<32&&index1<32);
m_bits[index0] &= ~(1<<index1);
m_bits[index1] &= ~(1<<index0);
}
bool ShouldCollide( int index0, int index1 )
{
Assert(index0<32&&index1<32);
return (m_bits[index0] & (1<<index1)) ? true : false;
}
private:
unsigned int m_bits[32];
};
//-----------------------------------------------------------------------------
// Main physics interface
//-----------------------------------------------------------------------------
class CPhysicsInterface : public CTier1AppSystem<IPhysics>
{
public:
CPhysicsInterface() : m_pCollisionSetHash(NULL) {}
virtual InitReturnVal_t Init();
virtual void Shutdown();
virtual void *QueryInterface( const char *pInterfaceName );
virtual IPhysicsEnvironment *CreateEnvironment( void );
virtual void DestroyEnvironment( IPhysicsEnvironment *pEnvironment );
virtual IPhysicsEnvironment *GetActiveEnvironmentByIndex( int index );
virtual IPhysicsObjectPairHash *CreateObjectPairHash();
virtual void DestroyObjectPairHash( IPhysicsObjectPairHash *pHash );
virtual IPhysicsCollisionSet *FindOrCreateCollisionSet( unsigned int id, int maxElementCount );
virtual IPhysicsCollisionSet *FindCollisionSet( unsigned int id );
virtual void DestroyAllCollisionSets();
typedef CTier1AppSystem<IPhysics> BaseClass;
private:
CUtlVector<IPhysicsEnvironment *> m_envList;
CUtlVector<CPhysicsCollisionSet> m_collisionSets;
IVP_VHash_Store *m_pCollisionSetHash;
};
//-----------------------------------------------------------------------------
// Expose singleton
//-----------------------------------------------------------------------------
static CPhysicsInterface g_MainDLLInterface;
IPhysics *g_PhysicsInternal = &g_MainDLLInterface;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CPhysicsInterface, IPhysics, VPHYSICS_INTERFACE_VERSION, g_MainDLLInterface );
#define PVD_HOST "localhost"
InitReturnVal_t CPhysicsInterface::Init()
{
InitReturnVal_t nRetVal = BaseClass::Init();
if ( nRetVal != INIT_OK )
return nRetVal;
bool recordMemoryAllocations = true;
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
gPxFoundation = PxCreateFoundation(PX_PHYSICS_VERSION, gPxAllocatorCallback, gPxErrorCallback);
if( !gPxFoundation )
{
Error("PxCreateFoundation failed!\n");
return INIT_FAILED;
}
gPxPvd = PxCreatePvd(*gPxFoundation);
PxPvdTransport* transport = PxDefaultPvdSocketTransportCreate(PVD_HOST, 5425, 10000);
if(transport)
Msg("PxDefaultPvdSocketTransportCreate success\n");
gPxPvd->connect(*transport,PxPvdInstrumentationFlag::eALL);
PxTolerancesScale scale;
scale.length = g_PhysicsUnits.unitScaleMetersInv;
scale.speed *= g_PhysicsUnits.unitScaleMetersInv;
gPxPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *gPxFoundation, scale, recordMemoryAllocations, gPxPvd);
if( !gPxPhysics )
{
Error("PxCreatePhysics failed!\n");
return INIT_FAILED;
}
gPxCooking = PxCreateCooking(PX_PHYSICS_VERSION, *gPxFoundation, PxCookingParams(scale));
return INIT_OK;
}
void CPhysicsInterface::Shutdown()
{
if( gPxCooking )
gPxCooking->release();
if( gPxPhysics )
gPxPhysics->release();
if( gPxFoundation )
gPxFoundation->release();
BaseClass::Shutdown( );
}
//-----------------------------------------------------------------------------
// Query interface
//-----------------------------------------------------------------------------
void *CPhysicsInterface::QueryInterface( const char *pInterfaceName )
{
// Loading the datacache DLL mounts *all* interfaces
// This includes the backward-compatible interfaces + other vphysics interfaces
CreateInterfaceFn factory = Sys_GetFactoryThis(); // This silly construction is necessary
return factory( pInterfaceName, NULL ); // to prevent the LTCG compiler from crashing.
}
//-----------------------------------------------------------------------------
// Implementation of IPhysics
//-----------------------------------------------------------------------------
IPhysicsEnvironment *CPhysicsInterface::CreateEnvironment( void )
{
IPhysicsEnvironment *pEnvironment = CreatePhysicsEnvironment();
m_envList.AddToTail( pEnvironment );
return pEnvironment;
}
void CPhysicsInterface::DestroyEnvironment( IPhysicsEnvironment *pEnvironment )
{
m_envList.FindAndRemove( pEnvironment );
delete pEnvironment;
}
IPhysicsEnvironment *CPhysicsInterface::GetActiveEnvironmentByIndex( int index )
{
if ( index < 0 || index >= m_envList.Count() )
return NULL;
return m_envList[index];
}
IPhysicsObjectPairHash *CPhysicsInterface::CreateObjectPairHash()
{
return ::CreateObjectPairHash();
}
void CPhysicsInterface::DestroyObjectPairHash( IPhysicsObjectPairHash *pHash )
{
delete pHash;
}
// holds a cache of these by id.
// NOTE: This is stuffed into vphysics.dll as a sneaky way of sharing the memory between
// client and server in single player. So you can't have different client/server rules.
IPhysicsCollisionSet *CPhysicsInterface::FindOrCreateCollisionSet( unsigned int id, int maxElementCount )
{
if ( !m_pCollisionSetHash )
{
m_pCollisionSetHash = new IVP_VHash_Store(256);
}
Assert( id != 0 );
Assert( maxElementCount <= 32 );
if ( maxElementCount > 32 )
return NULL;
IPhysicsCollisionSet *pSet = FindCollisionSet( id );
if ( pSet )
return pSet;
intp index = m_collisionSets.AddToTail();
m_pCollisionSetHash->add_elem( (void *)(intp)id, (void *)(intp)(index+1) );
return &m_collisionSets[index];
}
IPhysicsCollisionSet *CPhysicsInterface::FindCollisionSet( unsigned int id )
{
if ( m_pCollisionSetHash )
{
intp index = (intp)m_pCollisionSetHash->find_elem( (void *)(intp)id );
if ( index > 0 )
{
Assert( index <= m_collisionSets.Count() );
if ( index <= m_collisionSets.Count() )
{
return &m_collisionSets[index-1];
}
}
}
return NULL;
}
void CPhysicsInterface::DestroyAllCollisionSets()
{
m_collisionSets.Purge();
delete m_pCollisionSetHash;
m_pCollisionSetHash = NULL;
}