Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PHYSICS_FRICTION_H
#define PHYSICS_FRICTION_H
#ifdef _WIN32
#pragma once
#endif
class IVP_Real_Object;
class IPhysicsFrictionSnapshot;
IPhysicsFrictionSnapshot *CreateFrictionSnapshot( IVP_Real_Object *pObject );
void DestroyFrictionSnapshot( IPhysicsFrictionSnapshot *pSnapshot );
void DeleteAllFrictionPairs( IVP_Real_Object *pObject0, IVP_Real_Object *pObject1 );
#endif // PHYSICS_FRICTION_H