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21 lines
587 B
21 lines
587 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef PHYSICS_FRICTION_H |
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#define PHYSICS_FRICTION_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class IVP_Real_Object; |
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class IPhysicsFrictionSnapshot; |
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IPhysicsFrictionSnapshot *CreateFrictionSnapshot( IVP_Real_Object *pObject ); |
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void DestroyFrictionSnapshot( IPhysicsFrictionSnapshot *pSnapshot ); |
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void DeleteAllFrictionPairs( IVP_Real_Object *pObject0, IVP_Real_Object *pObject1 ); |
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#endif // PHYSICS_FRICTION_H
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