Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: .360 file creation of Choreo VCD files
//
//=====================================================================================//
#include "MakeGameData.h"
#include "sceneimage.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CDefaultStatus : public ISceneCompileStatus
{
public:
virtual void UpdateStatus( char const *pchSceneName, bool bQuiet, int nIndex, int nCount )
{
if ( !bQuiet )
{
Msg( "Scenes: Compiling: %s\n", pchSceneName );
}
}
};
bool CreateSceneImageFile( char const *pchModPath, bool bWriteToZip, bool bLittleEndian, bool bQuiet, DiskWriteMode_t eWriteModeForConversions )
{
CUtlBuffer targetBuffer;
const char *pFilename = bLittleEndian ? "scenes/scenes.image" : "scenes/scenes.360.image";
CDefaultStatus statusHelper;
bool bSuccess = g_pSceneImage->CreateSceneImageFile( targetBuffer, pchModPath, bLittleEndian, bQuiet, &statusHelper );
if ( bSuccess )
{
bSuccess = WriteBufferToFile( pFilename, targetBuffer, bWriteToZip, eWriteModeForConversions );
}
return bSuccess;
}