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40 lines
1.1 KiB
40 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: .360 file creation of Choreo VCD files |
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// |
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//=====================================================================================// |
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#include "MakeGameData.h" |
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#include "sceneimage.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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class CDefaultStatus : public ISceneCompileStatus |
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{ |
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public: |
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virtual void UpdateStatus( char const *pchSceneName, bool bQuiet, int nIndex, int nCount ) |
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{ |
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if ( !bQuiet ) |
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{ |
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Msg( "Scenes: Compiling: %s\n", pchSceneName ); |
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} |
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} |
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}; |
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bool CreateSceneImageFile( char const *pchModPath, bool bWriteToZip, bool bLittleEndian, bool bQuiet, DiskWriteMode_t eWriteModeForConversions ) |
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{ |
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CUtlBuffer targetBuffer; |
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const char *pFilename = bLittleEndian ? "scenes/scenes.image" : "scenes/scenes.360.image"; |
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CDefaultStatus statusHelper; |
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bool bSuccess = g_pSceneImage->CreateSceneImageFile( targetBuffer, pchModPath, bLittleEndian, bQuiet, &statusHelper ); |
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if ( bSuccess ) |
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{ |
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bSuccess = WriteBufferToFile( pFilename, targetBuffer, bWriteToZip, eWriteModeForConversions ); |
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} |
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return bSuccess; |
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} |