Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// TIER2.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;$SRCDIR\public\tier2"
}
}
$Project "tier2"
{
$Folder "Source Files"
{
$File "beamsegdraw.cpp"
$File "defaultfilesystem.cpp"
$File "dmconnect.cpp"
$file "fileutils.cpp"
$File "keybindings.cpp"
$File "$SRCDIR\public\map_utils.cpp"
$File "$SRCDIR\public\materialsystem\MaterialSystemUtil.cpp"
$File "camerautils.cpp"
$File "meshutils.cpp"
$File "p4helpers.cpp"
$File "renderutils.cpp"
$File "riff.cpp"
$File "soundutils.cpp"
$File "tier2.cpp"
$File "util_init.cpp"
$File "utlstreambuffer.cpp"
$File "vconfig.cpp"
$File "keyvaluesmacros.cpp"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\tier2\beamsegdraw.h"
$File "$SRCDIR\public\tier2\fileutils.h"
$File "$SRCDIR\public\tier2\camerautils.h"
$File "$SRCDIR\public\tier2\meshutils.h"
$File "$SRCDIR\public\tier2\keybindings.h"
$File "$SRCDIR\public\tier2\renderutils.h"
$File "$SRCDIR\public\tier2\riff.h"
$File "$SRCDIR\public\tier2\soundutils.h"
$File "$SRCDIR\public\tier2\tier2.h"
$File "$SRCDIR\public\tier2\utlstreambuffer.h"
$File "$SRCDIR\public\tier2\vconfig.h"
$File "$SRCDIR\public\tier2\keyvaluesmacros.h"
}
}