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59 lines
1.5 KiB
59 lines
1.5 KiB
5 years ago
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//-----------------------------------------------------------------------------
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// TIER2.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$macro SRCDIR ".."
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$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\public\tier2"
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}
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}
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$Project "tier2"
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{
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$Folder "Source Files"
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{
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$File "beamsegdraw.cpp"
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$File "defaultfilesystem.cpp"
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$File "dmconnect.cpp"
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$file "fileutils.cpp"
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$File "keybindings.cpp"
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$File "$SRCDIR\public\map_utils.cpp"
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$File "$SRCDIR\public\materialsystem\MaterialSystemUtil.cpp"
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$File "camerautils.cpp"
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$File "meshutils.cpp"
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$File "p4helpers.cpp"
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$File "renderutils.cpp"
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$File "riff.cpp"
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$File "soundutils.cpp"
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$File "tier2.cpp"
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$File "util_init.cpp"
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$File "utlstreambuffer.cpp"
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$File "vconfig.cpp"
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$File "keyvaluesmacros.cpp"
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\tier2\beamsegdraw.h"
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$File "$SRCDIR\public\tier2\fileutils.h"
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$File "$SRCDIR\public\tier2\camerautils.h"
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$File "$SRCDIR\public\tier2\meshutils.h"
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$File "$SRCDIR\public\tier2\keybindings.h"
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$File "$SRCDIR\public\tier2\renderutils.h"
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$File "$SRCDIR\public\tier2\riff.h"
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$File "$SRCDIR\public\tier2\soundutils.h"
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$File "$SRCDIR\public\tier2\tier2.h"
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$File "$SRCDIR\public\tier2\utlstreambuffer.h"
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$File "$SRCDIR\public\tier2\vconfig.h"
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$File "$SRCDIR\public\tier2\keyvaluesmacros.h"
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}
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}
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