Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef OPTCONFIGS_H
#define OPTCONFIGS_H
#pragma once
#include "AutoSelCombo.h"
class COPTConfigs : public CPropertyPage
{
DECLARE_DYNCREATE(COPTConfigs)
public:
COPTConfigs();
~COPTConfigs();
inline CGameConfig *GetCurrentConfig( void );
// Dialog Data
//{{AFX_DATA(COPTConfigs)
enum { IDD = IDD_OPTIONS_CONFIGS };
CEdit m_cMapDir;
CEdit m_cGameExeDir;
CEdit m_cModDir;
CEdit m_cCordonTexture;
CEdit m_cDefaultTextureScale;
CComboBox m_cMapFormat;
CComboBox m_cTextureFormat;
CAutoSelComboBox m_cDefaultPoint;
CAutoSelComboBox m_cDefaultSolid;
CListBox m_cGDFiles;
CComboBox m_cConfigs;
//}}AFX_DATA
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(COPTConfigs)
public:
virtual BOOL OnApply();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
protected:
// Generated message map functions
//{{AFX_MSG(COPTConfigs)
afx_msg void OnEditconfigs();
afx_msg void OnGdfileAdd();
afx_msg void OnGdfileEdit();
afx_msg void OnGdfileRemove();
virtual BOOL OnInitDialog();
afx_msg void OnBrowseexe();
afx_msg void OnSelchangeConfigurations();
afx_msg void OnConfigureExes();
afx_msg void OnBrowsemapdir();
afx_msg void OnBrowseGameExeDir(void);
afx_msg void OnBrowseModDir(void);
afx_msg void OnBrowseCordonTexture(void);
afx_msg LRESULT OnSettingChange(WPARAM wParam, LPARAM lParam);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
BOOL BrowseForFolder(char *pszTitle, char *pszDirectory);
void SaveInfo(CGameConfig*);
void UpdateConfigList();
void UpdateEntityLists();
bool ConfigChanged(CGameConfig *pConfig);
CGameConfig *m_pLastSelConfig;
CGameConfig *m_pInitialSelectedConfig;
CString m_strInitialGameDir;
};
//-----------------------------------------------------------------------------
// Purpose: get the last selected game configuration for this page
// Output: return pointer to last selected game configuration
//-----------------------------------------------------------------------------
inline CGameConfig *COPTConfigs::GetCurrentConfig( void )
{
return m_pLastSelConfig;
}
#endif // OPTCONFIGS_H