You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
41 lines
869 B
41 lines
869 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef PARTICLE_LIGHT_H |
|
#define PARTICLE_LIGHT_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
|
|
#include "baseentity.h" |
|
|
|
|
|
//================================================== |
|
// CParticleLight. These are tied to |
|
//================================================== |
|
|
|
#define PARTICLELIGHT_ENTNAME "env_particlelight" |
|
|
|
class CParticleLight : public CServerOnlyPointEntity |
|
{ |
|
public: |
|
DECLARE_CLASS( CParticleLight, CServerOnlyPointEntity ); |
|
DECLARE_DATADESC(); |
|
|
|
CParticleLight(); |
|
|
|
|
|
public: |
|
float m_flIntensity; |
|
Vector m_vColor; // 0-255 |
|
string_t m_PSName; // Name of the particle system entity this light affects. |
|
bool m_bDirectional; |
|
}; |
|
|
|
|
|
#endif // PARTICLE_LIGHT_H
|
|
|