//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PARTICLE_LIGHT_H #define PARTICLE_LIGHT_H #ifdef _WIN32 #pragma once #endif #include "baseentity.h" //================================================== // CParticleLight. These are tied to //================================================== #define PARTICLELIGHT_ENTNAME "env_particlelight" class CParticleLight : public CServerOnlyPointEntity { public: DECLARE_CLASS( CParticleLight, CServerOnlyPointEntity ); DECLARE_DATADESC(); CParticleLight(); public: float m_flIntensity; Vector m_vColor; // 0-255 string_t m_PSName; // Name of the particle system entity this light affects. bool m_bDirectional; }; #endif // PARTICLE_LIGHT_H