Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <KeyValues.h>
#include "sdk_weapon_parse.h"
FileWeaponInfo_t* CreateWeaponInfo()
{
return new CSDKWeaponInfo;
}
CSDKWeaponInfo::CSDKWeaponInfo()
{
}
void CSDKWeaponInfo::Parse( KeyValues *pKeyValuesData, const char *szWeaponName )
{
BaseClass::Parse( pKeyValuesData, szWeaponName );
m_iDamage = pKeyValuesData->GetInt( "Damage", 42 ); // Douglas Adams 1952 - 2001
m_iBullets = pKeyValuesData->GetInt( "Bullets", 1 );
m_flCycleTime = pKeyValuesData->GetFloat( "CycleTime", 0.15 );
const char *pAnimEx = pKeyValuesData->GetString( "PlayerAnimationExtension", "mp5" );
Q_strncpy( m_szAnimExtension, pAnimEx, sizeof( m_szAnimExtension ) );
}