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27 lines
810 B
27 lines
810 B
#ifndef _DEFINED_ASW_GRENADE_PRIFLE_H |
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#define _DEFINED_ASW_GRENADE_PRIFLE_H |
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#pragma once |
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#ifdef CLIENT_DLL |
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#define CBaseEntity C_BaseEntity |
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#endif |
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#include "asw_rifle_grenade.h" |
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class CASW_Grenade_PRifle : public CASW_Rifle_Grenade |
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{ |
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public: |
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DECLARE_CLASS( CASW_Grenade_PRifle, CASW_Rifle_Grenade ); |
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virtual void Detonate(); |
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virtual void Spawn(); |
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virtual void Precache( void ); |
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virtual void CreateEffects(); |
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static CASW_Grenade_PRifle *PRifle_Grenade_Create( float flDamage, float fRadius, const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, CBaseEntity *pCreatorWeapon ); |
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// Classification |
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_GRENADE_PRIFLE; } |
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}; |
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#endif // _DEFINED_ASW_GRENADE_PRIFLE_H
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