Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef _DEFINED_ASW_GRENADE_PRIFLE_H
#define _DEFINED_ASW_GRENADE_PRIFLE_H
#pragma once
#ifdef CLIENT_DLL
#define CBaseEntity C_BaseEntity
#endif
#include "asw_rifle_grenade.h"
class CASW_Grenade_PRifle : public CASW_Rifle_Grenade
{
public:
DECLARE_CLASS( CASW_Grenade_PRifle, CASW_Rifle_Grenade );
virtual void Detonate();
virtual void Spawn();
virtual void Precache( void );
virtual void CreateEffects();
static CASW_Grenade_PRifle *PRifle_Grenade_Create( float flDamage, float fRadius, const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, CBaseEntity *pCreatorWeapon );
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_GRENADE_PRIFLE; }
};
#endif // _DEFINED_ASW_GRENADE_PRIFLE_H