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28 lines
810 B
28 lines
810 B
1 year ago
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#ifndef _DEFINED_ASW_GRENADE_PRIFLE_H
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#define _DEFINED_ASW_GRENADE_PRIFLE_H
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#pragma once
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#ifdef CLIENT_DLL
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#define CBaseEntity C_BaseEntity
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#endif
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#include "asw_rifle_grenade.h"
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class CASW_Grenade_PRifle : public CASW_Rifle_Grenade
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{
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public:
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DECLARE_CLASS( CASW_Grenade_PRifle, CASW_Rifle_Grenade );
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virtual void Detonate();
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virtual void Spawn();
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virtual void Precache( void );
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virtual void CreateEffects();
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static CASW_Grenade_PRifle *PRifle_Grenade_Create( float flDamage, float fRadius, const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, CBaseEntity *pCreatorWeapon );
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// Classification
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_GRENADE_PRIFLE; }
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};
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#endif // _DEFINED_ASW_GRENADE_PRIFLE_H
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