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44 lines
1.4 KiB
44 lines
1.4 KiB
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef MISSIONCHOOSER_TGAIMAGEPANEL_H |
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#define MISSIONCHOOSER_TGAIMAGEPANEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "vgui_controls/Panel.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Displays a tga image |
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// Supports using DrawSetTextureRGBA when in-game. |
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// Multiple instances of this panel using the same TGA name will share the same loaded image |
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//----------------------------------------------------------------------------- |
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class CMissionChooserTGAImagePanel : public vgui::Panel |
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{ |
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DECLARE_CLASS_SIMPLE( CMissionChooserTGAImagePanel, vgui::Panel ); |
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public: |
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CMissionChooserTGAImagePanel( vgui::Panel *parent, const char *name ); |
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~CMissionChooserTGAImagePanel(); |
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static void ClearImageCache(); |
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void SetTGA( const char *filename, char const *pPathID = 0 ); |
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virtual void Paint(); |
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private: |
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// Index into a private cache where the texture data can be found |
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int m_nLoadedTextureIndex; |
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// Every time the cache is cleared, the cache's generation index is incremented. |
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// This value is used to indicate whether this TGA needs recaching. |
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int m_nCacheGenerationIndex; |
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char m_szTGAName[256]; |
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}; |
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#endif // MISSIONCHOOSER_TGAIMAGEPANEL_H
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