Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//====== Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef MISSIONCHOOSER_TGAIMAGEPANEL_H
#define MISSIONCHOOSER_TGAIMAGEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Panel.h"
//-----------------------------------------------------------------------------
// Purpose: Displays a tga image
// Supports using DrawSetTextureRGBA when in-game.
// Multiple instances of this panel using the same TGA name will share the same loaded image
//-----------------------------------------------------------------------------
class CMissionChooserTGAImagePanel : public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CMissionChooserTGAImagePanel, vgui::Panel );
public:
CMissionChooserTGAImagePanel( vgui::Panel *parent, const char *name );
~CMissionChooserTGAImagePanel();
static void ClearImageCache();
void SetTGA( const char *filename, char const *pPathID = 0 );
virtual void Paint();
private:
// Index into a private cache where the texture data can be found
int m_nLoadedTextureIndex;
// Every time the cache is cleared, the cache's generation index is incremented.
// This value is used to indicate whether this TGA needs recaching.
int m_nCacheGenerationIndex;
char m_szTGAName[256];
};
#endif // MISSIONCHOOSER_TGAIMAGEPANEL_H