Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose : Singleton manager for spatial entities on the client
//
// $NoKeywords: $
//===========================================================================//
#ifndef SPATIALENTITYMGR_H
#define SPATIALENTITYMGR_H
#ifdef _WIN32
#pragma once
#endif
#include "igamesystem.h"
class C_SpatialEntity;
//------------------------------------------------------------------------------
// Purpose : Singleton manager for spatial entities on the client
//------------------------------------------------------------------------------
class CSpatialEntityMgr : public CAutoGameSystemPerFrame
{
// Inherited from IGameSystemPerFrame
public:
virtual char const *Name() { return "Spatial Entity Mgr"; }
// Gets called each frame
virtual void Update( float frametime );
// Other public methods
public:
// Create, destroy spatial entity
void AddSpatialEntity( C_SpatialEntity *pSpatialEntity );
void RemoveSpatialEntity( C_SpatialEntity *pSpatialEntity );
CUtlVector<C_SpatialEntity*> m_SpatialEntities;
};
#endif // SPATIALENTITYMGR_H