Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose : Singleton manager for spatial entities on the client
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef SPATIALENTITYMGR_H
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#define SPATIALENTITYMGR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "igamesystem.h"
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class C_SpatialEntity;
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//------------------------------------------------------------------------------
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// Purpose : Singleton manager for spatial entities on the client
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//------------------------------------------------------------------------------
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class CSpatialEntityMgr : public CAutoGameSystemPerFrame
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{
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// Inherited from IGameSystemPerFrame
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public:
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virtual char const *Name() { return "Spatial Entity Mgr"; }
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// Gets called each frame
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virtual void Update( float frametime );
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// Other public methods
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public:
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// Create, destroy spatial entity
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void AddSpatialEntity( C_SpatialEntity *pSpatialEntity );
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void RemoveSpatialEntity( C_SpatialEntity *pSpatialEntity );
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CUtlVector<C_SpatialEntity*> m_SpatialEntities;
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};
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#endif // SPATIALENTITYMGR_H
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