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41 lines
1.1 KiB
41 lines
1.1 KiB
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// |
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// |
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// Purpose : Singleton manager for color correction on the client |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#include "cbase.h" |
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#include "spatialentitymgr.h" |
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#include "c_spatialentity.h" |
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// Gets called each frame |
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void CSpatialEntityMgr::Update( float frametime ) |
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{ |
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if ( m_SpatialEntities.Count() <= 0 ) |
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return; |
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m_SpatialEntities[ 0 ]->ResetAccumulation(); |
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for ( int i = 0; i < m_SpatialEntities.Count(); ++i ) |
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{ |
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m_SpatialEntities[ i ]->Accumulate(); |
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} |
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m_SpatialEntities[ 0 ]->ApplyAccumulation(); |
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} |
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//------------------------------------------------------------------------------ |
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// Creates, destroys spatial entities |
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//------------------------------------------------------------------------------ |
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void CSpatialEntityMgr::AddSpatialEntity( C_SpatialEntity *pSpatialEntity ) |
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{ |
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m_SpatialEntities.AddToTail( pSpatialEntity ); |
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} |
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void CSpatialEntityMgr::RemoveSpatialEntity( C_SpatialEntity *pSpatialEntity ) |
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{ |
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m_SpatialEntities.FindAndRemove( pSpatialEntity ); |
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}
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