Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose : Singleton manager for color correction on the client
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "spatialentitymgr.h"
#include "c_spatialentity.h"
// Gets called each frame
void CSpatialEntityMgr::Update( float frametime )
{
if ( m_SpatialEntities.Count() <= 0 )
return;
m_SpatialEntities[ 0 ]->ResetAccumulation();
for ( int i = 0; i < m_SpatialEntities.Count(); ++i )
{
m_SpatialEntities[ i ]->Accumulate();
}
m_SpatialEntities[ 0 ]->ApplyAccumulation();
}
//------------------------------------------------------------------------------
// Creates, destroys spatial entities
//------------------------------------------------------------------------------
void CSpatialEntityMgr::AddSpatialEntity( C_SpatialEntity *pSpatialEntity )
{
m_SpatialEntities.AddToTail( pSpatialEntity );
}
void CSpatialEntityMgr::RemoveSpatialEntity( C_SpatialEntity *pSpatialEntity )
{
m_SpatialEntities.FindAndRemove( pSpatialEntity );
}