Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose : Singleton manager for color correction on the client
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "cbase.h"
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#include "spatialentitymgr.h"
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#include "c_spatialentity.h"
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// Gets called each frame
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void CSpatialEntityMgr::Update( float frametime )
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{
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if ( m_SpatialEntities.Count() <= 0 )
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return;
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m_SpatialEntities[ 0 ]->ResetAccumulation();
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for ( int i = 0; i < m_SpatialEntities.Count(); ++i )
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{
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m_SpatialEntities[ i ]->Accumulate();
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}
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m_SpatialEntities[ 0 ]->ApplyAccumulation();
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}
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//------------------------------------------------------------------------------
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// Creates, destroys spatial entities
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//------------------------------------------------------------------------------
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void CSpatialEntityMgr::AddSpatialEntity( C_SpatialEntity *pSpatialEntity )
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{
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m_SpatialEntities.AddToTail( pSpatialEntity );
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}
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void CSpatialEntityMgr::RemoveSpatialEntity( C_SpatialEntity *pSpatialEntity )
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{
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m_SpatialEntities.FindAndRemove( pSpatialEntity );
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}
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