Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
// CLIENT_BASE.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro OUTBINNAME "client"
$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
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$File "c_env_fog_controller.h"
$File "c_fire_smoke.h"
$File "c_func_dust.h"
$File "c_func_reflective_glass.h"
$File "c_gib.h"
$File "c_impact_effects.h"
$File "c_movie_display.h"
$File "c_physbox.h"
$File "c_physicsprop.h"
$File "c_pixel_visibility.h"
$File "c_playerlocaldata.h"
$File "c_playerresource.h"
$File "c_point_camera.h"
$File "c_prop_vehicle.h"
$File "c_recipientfilter.h"
$File "c_rope.h"
$File "c_rumble.h"
$File "c_sceneentity.h"
$File "c_smoke_trail.h"
$File "c_soundscape.h"
$File "c_sprite.h"
$File "c_sun.h"
$File "c_surfacerender.h"
$File "c_te_basebeam.h"
$File "c_te_effect_dispatch.h"
$File "c_te_legacytempents.h"
$File "c_te_particlesystem.h"
$File "c_team.h"
$File "c_tesla.h"
$File "c_tracer.h"
$File "c_triggers.h"
$File "c_vehicle_jeep.h"
$File "c_user_message_register.h"
$File "c_vguiscreen.h"
$File "c_weapon__stubs.h"
$File "c_world.h"
$File "cbase.h"
$File "cdll_client_int.h"
$File "cdll_util.h"
$File "cl_animevent.h"
$File "cl_mat_stub.h"
$File "client_factorylist.h"
$File "client_thinklist.h"
$File "clientalphaproperty.h"
$File "cliententitylist.h"
$File "clientleafsystem.h"
$File "clientmode.h"
$File "clientmode_shared.h"
$File "clientsideeffects.h"
$File "colorcorrectionmgr.h"
$File "detailobjectsystem.h"
$File "enginesprite.h"
$File "flashlighteffect.h"
$File "fontabc.h"
$File "functionproxy.h"
$File "fx.h"
$File "fx_blood.h"
$File "fx_discreetline.h"
$File "fx_envelope.h"
$File "fx_explosion.h"
$File "fx_fleck.h"
$File "fx_impact.h"
$File "fx_interpvalue.h"
$File "fx_line.h"
$File "fx_quad.h"
$File "fx_sparks.h"
$File "fx_staticline.h"
$File "fx_trail.h"
$File "fx_water.h"
$File "$SRCDIR\game\shared\GameEventListener.h"
$File "glow_outline_effect.h"
$File "glow_overlay.h"
$File "$SRCDIR\game\shared\hintmessage.h"
$File "$SRCDIR\game\shared\hintsystem.h"
$File "history_resource.h"
$File "hltvcamera.h"
$File "hud.h"
$File "hud_basechat.h"
$File "hud_basetimer.h"
$File "hud_bitmapnumericdisplay.h"
$File "hud_chat.h"
$File "hud_closecaption.h"
$File "hud_crosshair.h"
$File "hud_element_helper.h"
$File "hud_lcd.h"
$File "hud_macros.h"
$File "hud_numericdisplay.h"
$File "hud_pdump.h"
$File "hud_vehicle.h"
$File "hudelement.h"
$File "hudtexturehandle.h"
$File "iclassmap.h"
$File "icliententityinternal.h"
$File "iclientmode.h"
$File "iclientshadowmgr.h"
$File "iclientvehicle.h"
$File "iconsole.h"
$File "idebugoverlaypanel.h"
$File "ifpspanel.h"
$File "ihudlcd.h"
$File "iinput.h"
$File "iloadingdisc.h"
$File "imaterialproxydict.h"
$File "imessagechars.h"
$File "in_main.h"
$File "inetgraphpanel.h"
$File "initializer.h"
$File "input.h"
$File "$SRCDIR\public\tier1\interpolatedvar.h"
$File "iprofiling.h"
$File "itextmessage.h"
$File "ivieweffects.h"
$File "iviewrender.h"
$File "iviewrender_beams.h"
$File "ivmodemanager.h"
$File "kbutton.h"
$File "keybindinglistener.h"
$File "$SRCDIR\common\language.h" // Source2013?
$File "menu.h"
$File "movehelper_client.h"
$File "networkstringtable_clientdll.h"
$File "object_motion_blur_effect.h"
$File "panelmetaclassmgr.h"
$File "particle_collision.h"
$File "particle_iterators.h"
$File "particle_litsmokeemitter.h"
$File "particle_prototype.h"
$File "particle_simple3d.h"
$File "particle_util.h"
$File "particledraw.h"
$File "particlemgr.h"
$File "particles_attractor.h"
$File "particles_ez.h"
$File "particles_localspace.h"
$File "particles_new.h"
$File "particles_simple.h"
$File "particlesphererenderer.h"
$File "perfvisualbenchmark.h"
$File "physics.h"
$File "physpropclientside.h"
$File "playerandobjectenumerator.h"
$File "playerenumerator.h"
$File "prediction.h"
$File "prediction_private.h"
$File "proxyentity.h"
$File "ragdoll.h"
$File "ragdollexplosionenumerator.h"
$File "recvproxy.h"
$File "rendertexture.h"
$File "replaycamera.h"
$File "ScreenSpaceEffects.h"
$File "simple_keys.h"
$File "smoke_fog_overlay.h"
$File "splinepatch.h"
$File "$SRCDIR\public\steam\steam_api.h"
$File "TeamBitmapImage.h"
$File "tempent.h"
$File "text_message.h"
$File "timedevent.h"
$File "toggletextureproxy.h"
$File "vgui_basepanel.h"
$File "vgui_bindpanel.h"
$File "vgui_bitmapbutton.h"
$File "vgui_bitmapimage.h"
$File "vgui_bitmappanel.h"
$File "vgui_entityimagepanel.h"
$File "vgui_entitypanel.h"
$File "vgui_grid.h"
$File "vgui_helpers.h"
$File "vgui_hudvideo.h"
$File "vgui_imagehealthpanel.h"
$File "vgui_int.h"
$File "vguicenterprint.h"
$File "view.h"
$File "view_scene.h"
$File "viewangleanim.h"
$File "ViewConeImage.h"
$File "viewrender.h"
$File "weapon_selection.h"
$File "weapons_resource.h"
$File "vgui_video.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\vgui_controls\CircularProgressBar.h"
$File "$SRCDIR\public\vgui_controls\AnimationController.h"
$File "$SRCDIR\public\basehandle.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\tier1\bitbuf.h"
$File "$SRCDIR\public\bitvec.h"
$File "$SRCDIR\public\bone_accessor.h"
$File "$SRCDIR\public\bone_setup.h"
$File "$SRCDIR\public\bspfile.h"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\bsptreedata.h"
$File "$SRCDIR\public\mathlib\bumpvects.h"
$File "$SRCDIR\public\vgui_controls\Button.h"
$File "$SRCDIR\public\cdll_int.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\tier1\checksum_md5.h"
$File "$SRCDIR\public\client_class.h"
$File "$SRCDIR\public\client_render_handle.h"
$File "$SRCDIR\public\client_textmessage.h"
$File "$SRCDIR\public\clientstats.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\vphysics\collision_set.h"
$File "$SRCDIR\public\collisionutils.h"
$File "$SRCDIR\public\Color.h"
$File "$SRCDIR\public\closedcaptions.h"
$File "$SRCDIR\public\vgui_controls\ComboBox.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\mathlib\compressed_light_cube.h"
$File "$SRCDIR\public\mathlib\compressed_vector.h"
$File "$SRCDIR\public\con_nprint.h"
$File "$SRCDIR\public\const.h"
$File "$SRCDIR\public\vphysics\constraints.h"
$File "$SRCDIR\public\vgui_controls\Controls.h"
$File "$SRCDIR\public\tier1\convar.h"
$File "$SRCDIR\public\coordsize.h"
$File "$SRCDIR\public\crtmemdebug.h"
$File "$SRCDIR\public\vgui\Cursor.h"
$File "$SRCDIR\public\vgui\Dar.h"
$File "$SRCDIR\public\datamap.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\dlight.h"
$File "$SRCDIR\public\dt_common.h"
$File "$SRCDIR\public\dt_recv.h"
$File "$SRCDIR\public\dt_send.h"
$File "$SRCDIR\public\dt_utlvector_common.h"
$File "$SRCDIR\public\dt_utlvector_recv.h"
$File "$SRCDIR\public\edict.h"
$File "$SRCDIR\public\vgui_controls\EditablePanel.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "$SRCDIR\public\tier1\fmtstr.h"
$File "$SRCDIR\public\vgui_controls\FocusNavGroup.h"
$File "$SRCDIR\public\vphysics\friction.h"
$File "$SRCDIR\public\gamebspfile.h"
$File "$SRCDIR\public\gametrace.h"
$File "$SRCDIR\public\globalvars_base.h"
$File "$SRCDIR\public\vgui_controls\HTML.h"
$File "$SRCDIR\public\iachievementmgr.h"
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\tier2\interval.h"
$File "$SRCDIR\public\tier1\lerp_functions.h"
$File "$SRCDIR\public\iclientalphaproperty.h"
$File "$SRCDIR\public\icliententity.h"
$File "$SRCDIR\public\icliententitylist.h"
$File "$SRCDIR\public\engine\IClientLeafSystem.h"
$File "$SRCDIR\public\iclientnetworkable.h"
$File "$SRCDIR\public\vgui\IClientPanel.h"
$File "$SRCDIR\public\iclientrenderable.h"
$File "$SRCDIR\public\game\client\iclientrendertargets.h"
$File "$SRCDIR\public\iclientthinkable.h"
$File "$SRCDIR\public\iclientunknown.h"
$File "$SRCDIR\public\engine\ICollideable.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\icvar.h"
$File "$SRCDIR\public\iefx.h"
$File "$SRCDIR\public\engine\IEngineSound.h"
$File "$SRCDIR\public\engine\IEngineTrace.h"
$File "$SRCDIR\public\ienginevgui.h"
$File "$SRCDIR\public\igameevents.h"
$File "$SRCDIR\public\igameresources.h"
$File "$SRCDIR\public\IGameUIFuncs.h"
$File "$SRCDIR\public\ihandleentity.h"
$File "$SRCDIR\public\vgui\IHTML.h"
$File "$SRCDIR\public\vgui\IImage.h"
$File "$SRCDIR\public\vgui\IInput.h"
$File "$SRCDIR\public\vgui\IInputInternal.h"
$File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h"
$File "$SRCDIR\public\vgui\ILocalize.h"
$File "$SRCDIR\public\vgui_controls\Image.h"
$File "$SRCDIR\public\vgui_controls\ImageList.h"
$File "$SRCDIR\public\vgui_controls\ImagePanel.h"
$File "$SRCDIR\public\imapoverview.h"
$File "$SRCDIR\public\materialsystem\imaterial.h"
$File "$SRCDIR\public\materialsystem\imaterialproxy.h"
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
$File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
$File "$SRCDIR\public\materialsystem\imaterialsystemstub.h"
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
$File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h"
$File "$SRCDIR\public\materialsystem\imesh.h"
$File "$SRCDIR\public\inetchannelinfo.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\interpolatortypes.h"
$File "$SRCDIR\public\vgui\IPanel.h"
$File "$SRCDIR\public\iprediction.h"
$File "$SRCDIR\public\irecipientfilter.h"
$File "$SRCDIR\public\isaverestore.h"
$File "$SRCDIR\public\vgui\IScheme.h"
$File "$SRCDIR\public\iscratchpad3d.h"
$File "$SRCDIR\public\iserverentity.h"
$File "$SRCDIR\public\iservernetworkable.h"
$File "$SRCDIR\public\iserverunknown.h"
$File "$SRCDIR\public\engine\ishadowmgr.h"
$File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h"
$File "$SRCDIR\public\ispatialpartition.h"
$File "$SRCDIR\public\engine\IStaticPropMgr.h"
$File "$SRCDIR\public\istudiorender.h"
$File "$SRCDIR\public\vgui\ISurface.h"
$File "$SRCDIR\public\vgui\ISystem.h"
$File "$SRCDIR\public\materialsystem\itexture.h"
$File "$SRCDIR\public\engine\ivdebugoverlay.h"
$File "$SRCDIR\public\vgui\IVGui.h"
$File "$SRCDIR\public\game\client\iviewport.h"
$File "$SRCDIR\public\engine\ivmodelinfo.h"
$File "$SRCDIR\public\engine\ivmodelrender.h"
$File "$SRCDIR\public\ivrenderview.h"
$File "$SRCDIR\public\jigglebones.h"
$File "$SRCDIR\public\vgui\KeyCode.h"
$File "$SRCDIR\public\tier1\KeyValues.h"
$File "$SRCDIR\public\tier0\l2cache.h"
$File "$SRCDIR\public\vgui_controls\Label.h"
$File "$SRCDIR\public\vgui_controls\ListPanel.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memalloc.h"
$File "$SRCDIR\public\tier0\memdbgoff.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\tier1\mempool.h"
$File "$SRCDIR\public\vgui_controls\Menu.h"
$File "$SRCDIR\public\vgui_controls\MenuItem.h"
$File "$SRCDIR\public\vgui_controls\MessageMap.h"
$File "$SRCDIR\public\model_types.h"
$File "$SRCDIR\public\vgui\MouseCode.h"
$File "$SRCDIR\public\mouthinfo.h"
$File "$SRCDIR\public\networkstringtabledefs.h"
$File "$SRCDIR\public\networkvar.h"
$File "$SRCDIR\public\vphysics\object_hash.h"
$File "$SRCDIR\public\overlaytext.h"
$File "$SRCDIR\public\vgui_controls\Panel.h"
$File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h"
$File "$SRCDIR\public\vgui_controls\PanelListPanel.h"
$File "$SRCDIR\public\vgui_controls\PHandle.h"
$File "$SRCDIR\public\pixelwriter.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\PlayerState.h"
$File "$SRCDIR\public\tier1\processor_detect.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\mathlib\polyhedron.h"
$File "$SRCDIR\public\r_efx.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "$SRCDIR\public\tier1\rangecheckedvar.h"
$File "$SRCDIR\public\vgui_controls\RichText.h"
$File "$SRCDIR\public\rope_physics.h"
$File "$SRCDIR\public\rope_shared.h"
$File "$SRCDIR\public\saverestoretypes.h"
$File "$SRCDIR\public\scratchpad3d.h"
$File "$SRCDIR\public\ScratchPadUtils.h"
$File "$SRCDIR\public\vgui_controls\ScrollBar.h"
$File "$SRCDIR\public\vgui_controls\SectionedListPanel.h"
$File "$SRCDIR\public\sentence.h"
$File "$SRCDIR\public\server_class.h"
$File "$SRCDIR\public\shake.h"
$File "$SRCDIR\public\shattersurfacetypes.h"
$File "$SRCDIR\public\simple_physics.h"
$File "$SRCDIR\public\tier1\smartptr.h"
$File "$SRCDIR\public\soundchars.h"
$File "$SRCDIR\public\soundflags.h"
$File "$SRCDIR\public\soundinfo.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\stringpool.h"
$File "$SRCDIR\public\stringregistry.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\public\surfinfo.h"
$File "$SRCDIR\public\vgui_controls\TextEntry.h"
$File "$SRCDIR\public\vgui_controls\TextImage.h"
$File "$SRCDIR\public\texture_group_names.h"
$File "$SRCDIR\public\vgui_controls\TreeView.h"
$File "$SRCDIR\public\tier1\utlbidirectionalset.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utlfixedmemory.h"
$File "$SRCDIR\public\tier1\utlhash.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmap.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlmultilist.h"
$File "$SRCDIR\public\tier1\utlpriorityqueue.h"
$File "$SRCDIR\public\tier1\utlqueue.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlstack.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vallocator.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\vcollide_parse.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\vgui\VGUI.h"
$File "$SRCDIR\public\view_shared.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\tier0\vprof.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\vtf\vtf.h"
$File "$SRCDIR\public\vgui_controls\WizardPanel.h"
$File "$SRCDIR\public\vgui_controls\WizardSubPanel.h"
$File "$SRCDIR\public\worldsize.h"
$File "$SRCDIR\public\zip_uncompressed.h"
}
$Folder "Game Shared Header Files"
{
$File "$SRCDIR\game\shared\activitylist.h"
$File "$SRCDIR\game\shared\ai_activity.h"
$File "$SRCDIR\game\shared\ai_debug_shared.h"
$File "$SRCDIR\game\shared\ammodef.h"
$File "$SRCDIR\game\shared\animation.h"
$File "$SRCDIR\game\shared\apparent_velocity_helper.h"
$File "$SRCDIR\game\shared\base_playeranimstate.h"
$File "$SRCDIR\game\shared\baseentity_shared.h"
$File "$SRCDIR\game\shared\basegrenade_shared.h"
$File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h"
$File "$SRCDIR\game\shared\baseparticleentity.h"
$File "$SRCDIR\game\shared\baseplayer_shared.h"
$File "$SRCDIR\game\shared\baseviewmodel_shared.h"
$File "$SRCDIR\game\shared\beam_flags.h"
$File "$SRCDIR\game\shared\beam_shared.h"
$File "$SRCDIR\game\shared\choreoactor.h"
$File "$SRCDIR\game\shared\choreochannel.h"
$File "$SRCDIR\game\shared\choreoevent.h"
$File "$SRCDIR\game\shared\choreoscene.h"
$File "$SRCDIR\game\shared\collisionproperty.h"
$File "$SRCDIR\game\shared\death_pose.h"
$File "$SRCDIR\game\shared\decals.h"
$File "$SRCDIR\game\shared\effect_color_tables.h"
$File "$SRCDIR\game\shared\effect_dispatch_data.h"
$File "$SRCDIR\game\shared\ehandle.h"
$File "$SRCDIR\game\shared\entitydatainstantiator.h"
$File "$SRCDIR\game\shared\entitylist_base.h"
$File "$SRCDIR\game\shared\entityparticletrail_shared.h"
$File "$SRCDIR\game\shared\env_detail_controller.h"
$File "$SRCDIR\game\shared\env_wind_shared.h"
$File "$SRCDIR\game\shared\eventlist.h"
$File "$SRCDIR\game\shared\func_dust_shared.h"
$File "$SRCDIR\game\shared\func_ladder.h"
$File "$SRCDIR\game\shared\gameeventdefs.h"
$File "$SRCDIR\game\shared\gamemovement.h"
$File "$SRCDIR\game\shared\gamerules.h"
$File "$SRCDIR\game\shared\gamerules_register.h"
$File "$SRCDIR\game\shared\gamestats.h"
$File "$SRCDIR\game\shared\gamestringpool.h"
$File "$SRCDIR\game\shared\gamevars_shared.h"
$File "$SRCDIR\game\shared\groundlink.h"
$File "$SRCDIR\game\shared\hl2\hl2_player_shared.h"
$File "$SRCDIR\game\shared\hl2\hl_movedata.h"
$File "$SRCDIR\game\shared\ichoreoeventcallback.h"
$File "$SRCDIR\game\shared\IEffects.h"
$File "$SRCDIR\game\shared\igamemovement.h"
$File "$SRCDIR\game\shared\igamesystem.h"
$File "$SRCDIR\game\shared\imovehelper.h"
$File "$SRCDIR\game\shared\in_buttons.h"
$File "$SRCDIR\game\shared\iplayeranimstate.h"
$File "$SRCDIR\game\shared\ipredictionsystem.h"
$File "$SRCDIR\game\shared\itempents.h"
$File "$SRCDIR\game\shared\IVehicle.h"
$File "$SRCDIR\game\shared\mapdata_shared.h"
$File "$SRCDIR\game\shared\mapentities_shared.h"
$File "$SRCDIR\game\shared\movevars_shared.h"
$File "$SRCDIR\game\shared\multiplay_gamerules.h"
$File "$SRCDIR\game\shared\npcevent.h"
$File "$SRCDIR\game\shared\obstacle_pushaway.h"
$File "$SRCDIR\game\shared\physics_saverestore.h"
$File "$SRCDIR\game\shared\physics_shared.h"
$File "$SRCDIR\game\shared\playernet_vars.h"
$File "$SRCDIR\game\shared\point_posecontroller.h"
$File "$SRCDIR\game\shared\positionwatcher.h"
$File "$SRCDIR\game\shared\precache_register.h"
$File "$SRCDIR\game\shared\precipitation_shared.h"
$File "$SRCDIR\game\shared\predictable_entity.h"
$File "$SRCDIR\game\shared\predictableid.h"
$File "$SRCDIR\game\shared\predictioncopy.h"
$File "$SRCDIR\game\shared\ragdoll_shared.h"
$File "$SRCDIR\game\shared\rope_helpers.h"
$File "$SRCDIR\game\shared\saverestore.h"
$File "$SRCDIR\game\shared\saverestore_bitstring.h"
$File "$SRCDIR\game\shared\saverestore_utlclass.h"
$File "$SRCDIR\game\shared\saverestore_utlsymbol.h"
$File "$SRCDIR\game\shared\saverestore_utlvector.h"
$File "$SRCDIR\game\shared\sceneentity_shared.h"
$File "$SRCDIR\game\shared\scriptevent.h"
$File "$SRCDIR\game\shared\sequence_Transitioner.h"
$File "$SRCDIR\game\shared\shared_classnames.h"
$File "$SRCDIR\game\shared\shareddefs.h"
$File "$SRCDIR\game\shared\sharedInterface.h"
$File "$SRCDIR\game\shared\sheetsimulator.h"
$File "$SRCDIR\game\shared\shot_manipulator.h"
$File "$SRCDIR\game\shared\simtimer.h"
$File "$SRCDIR\game\shared\singleplay_gamerules.h"
$File "$SRCDIR\game\shared\solidsetdefaults.h"
$File "$SRCDIR\game\shared\soundenvelope.h"
$File "$SRCDIR\game\shared\Sprite.h"
$File "$SRCDIR\game\shared\SpriteTrail.h"
$File "$SRCDIR\game\shared\sun_shared.h"
$File "$SRCDIR\game\shared\takedamageinfo.h"
$File "$SRCDIR\game\shared\teamplay_gamerules.h"
$File "$SRCDIR\game\shared\teamplayroundbased_gamerules.h"
$File "$SRCDIR\game\shared\tempentity.h"
$File "$SRCDIR\game\shared\touchlink.h"
$File "$SRCDIR\game\shared\usercmd.h"
$File "$SRCDIR\game\shared\usermessages.h"
$File "$SRCDIR\game\shared\util_shared.h"
$File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h"
$File "$SRCDIR\game\shared\vehicle_viewblend_shared.h"
$File "$SRCDIR\game\shared\vgui_defaultinputsignal.h"
$File "$SRCDIR\game\shared\viewport_panel_names.h"
$File "$SRCDIR\game\shared\voice_banmgr.h"
$File "$SRCDIR\game\shared\voice_common.h"
$File "$SRCDIR\game\shared\voice_gamemgr.h"
$File "$SRCDIR\game\shared\voice_status.h"
$File "$SRCDIR\game\shared\vphysics_sound.h"
$File "$SRCDIR\game\shared\weapon_parse.h"
$File "$SRCDIR\game\shared\weapon_proficiency.h"
$File "$SRCDIR\game\shared\mp_shareddefs.h"
}
$Folder "game_controls Header Files"
{
$File "game_controls\baseviewport.h"
$File "game_controls\clientscoreboarddialog.h"
$File "game_controls\commandmenu.h"
$File "game_controls\imagemouseoverbutton.h"
$File "game_controls\intromenu.h"
$File "game_controls\mapoverview.h"
$File "game_controls\mouseoverhtmlbutton.h"
$File "game_controls\mouseoverpanelbutton.h"
$File "game_controls\navprogress.h"
$File "game_controls\spectatorgui.h"
$File "game_controls\teammenu.h"
$File "game_controls\vguitextwindow.h"
$File "game_controls\IconPanel.h"
}
$Folder "Link Libraries"
{
$Lib bitmap
$Lib bonesetup
$Lib choreoobjects
$Lib dmxloader
$Lib mathlib
$Lib matsys_controls
$Lib npsclient
$Lib particles
$Lib raytrace
$Lib responserules_runtime
$Lib tier2
$Lib tier3
$Lib vgui_controls
$Lib videocfg
$Lib vtf
$ImpLib steam_api
}
}