//----------------------------------------------------------------------------- // CLIENT_BASE.VPC // // Project Script //----------------------------------------------------------------------------- $Macro OUTBINNAME "client" $Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin" $MacroRequired "GAMENAME" $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration "Debug" { $General { $OutputDirectory ".\Debug_$GAMENAME" $IntermediateDirectory ".\Debug_$GAMENAME" } } $Configuration "Release" { $General { $OutputDirectory ".\Release_$GAMENAME" $IntermediateDirectory ".\Release_$GAMENAME" } } $Configuration { $Compiler { $AdditionalIncludeDirectories ".\;$BASE;$SRCDIR\game\shared;.\game_controls" $PreprocessorDefinitions "$BASE;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $Create/UsePCHThroughFile "cbase.h" $PrecompiledHeaderFile "$(IntDir)/client.pch" } $Linker { $IgnoreImportLibrary "TRUE" $AdditionalDependencies "$BASE winmm.lib" } } $Project { $Folder "Source Files" { $File "$SRCDIR\game\shared\ai_criteria.cpp" $File "$SRCDIR\game\shared\ai_criteria.h" $File "$SRCDIR\game\shared\ai_responsesystem.cpp" $File "$SRCDIR\game\shared\ai_responsesystem.h" $File "$SRCDIR\game\shared\ai_speechconcept.cpp" $File "$SRCDIR\game\shared\ai_speechconcept.h" $File "$SRCDIR\common\blackbox_helper.cpp" $File "$SRCDIR\common\blackbox_helper.h" $File "c_baselesson.cpp" $File "c_baselesson.h" $File "c_basetoggle.cpp" $File "c_basetoggle.h" $File "c_beamspotlight.cpp" $File "c_colorcorrection.h" $File "c_entityflame.cpp" $File "c_entityfreezing.cpp" $File "c_env_ambient_light.cpp" $File "c_env_ambient_light.h" $File "c_env_dof_controller.cpp" $File "c_env_global_light.cpp" $File "c_env_projectedtexture.h" $File "c_func_brush.cpp" $File "c_func_movelinear.cpp" $File "c_gameinstructor.cpp" $File "c_gameinstructor.h" $File "c_movie_display.cpp" $File "c_physics_prop_statue.cpp" $File "c_physics_prop_statue.h" $File "c_postprocesscontroller.cpp" $File "c_postprocesscontroller.h" $File "c_prop_hallucination.cpp" $File "c_spatialentity.cpp" $File "c_spatialentity.h" $File "c_sunlightshadowcontrol.cpp" $File "c_surfacerender.cpp" $File "c_triggers.cpp" $File "clientalphaproperty.cpp" $File "convarproxy.cpp" $File "cycleproxy.cpp" $File "foundryhelpers_client.cpp" $File "foundryhelpers_client.h" $File "$SRCDIR\game\shared\game_timescale_shared.cpp" $File "$SRCDIR\game\shared\game_timescale_shared.h" $File "hud_locator_target.cpp" $File "hud_locator_target.h" $File "$SRCDIR\engine\iblackbox.h" $File "$SRCDIR\public\tier1\interpolatedvar.cpp" $File "materialproxydict.cpp" $File "modelrendersystem.cpp" $File "modelrendersystem.h" $File "object_motion_blur_effect.cpp" $File "$SRCDIR\game\shared\postprocess_shared.h" $File "$SRCDIR\game\shared\predictioncopy_helpers.cpp" $File "$SRCDIR\game\shared\predictioncopy_test.cpp" $File "replaycamera.cpp" $File "$SRCDIR\game\shared\sharedvar.h" $File "spatialentitymgr.cpp" $File "spatialentitymgr.h" $File "$SRCDIR\game\shared\steamworks_gamestats.cpp" $File "vgui_bindpanel.cpp" $File "vgui_hudvideo.cpp" $File "vgui_movie_display.cpp" $File "vscript_client.cpp" $File "vscript_client.h" $File "vscript_client.nut" $File "$SRCDIR\game\shared\vscript_shared.cpp" $File "$SRCDIR\game\shared\vscript_shared.h" $File "hl2\C_Func_Monitor.cpp" $File "geiger.cpp" $File "history_resource.cpp" $File "hud_weapon.cpp" $File "train.cpp" $File "$SRCDIR\game\shared\weapon_parse_default.cpp" $File "$SRCDIR\game\shared\achievement_saverestore.cpp" $File "$SRCDIR\game\shared\achievement_saverestore.h" $File "$SRCDIR\game\shared\achievementmgr.cpp" $File "$SRCDIR\game\shared\achievementmgr.h" $File "achievement_notification_panel.cpp" $File "achievement_notification_panel.h" $File "$SRCDIR\game\shared\activitylist.cpp" $File "$SRCDIR\game\shared\ammodef.cpp" $File "animatedentitytextureproxy.cpp" $File "animatedoffsettextureproxy.cpp" $File "animatedtextureproxy.cpp" $File "AnimateSpecificTextureProxy.cpp" $File "$SRCDIR\game\shared\animation.cpp" $File "$SRCDIR\game\shared\base_playeranimstate.cpp" $File "$SRCDIR\game\shared\baseachievement.cpp" $File "$SRCDIR\game\shared\baseachievement.h" $File "baseanimatedtextureproxy.cpp" $File "baseclientrendertargets.cpp" $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp" $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp" $File "$SRCDIR\game\shared\baseentity_shared.cpp" $File "$SRCDIR\game\shared\basegrenade_shared.cpp" $File "$SRCDIR\game\shared\baseparticleentity.cpp" $File "$SRCDIR\game\shared\baseplayer_shared.cpp" $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp" $File "beamdraw.cpp" $File "$SRCDIR\game\shared\beam_shared.cpp" $File "$SRCDIR\public\bone_accessor.cpp" $File "bone_merge_cache.cpp" $File "c_ai_basehumanoid.cpp" $File "c_ai_basenpc.cpp" $File "c_baseanimating.cpp" $File "c_baseanimatingoverlay.cpp" $File "c_basecombatcharacter.cpp" $File "c_basecombatweapon.cpp" $File "c_basedoor.cpp" $File "c_baseentity.cpp" $File "c_baseflex.cpp" $File "c_baseplayer.cpp" $File "c_baseviewmodel.cpp" $File "c_breakableprop.cpp" $File "c_colorcorrection.cpp" $File "c_colorcorrectionvolume.cpp" $File "c_dynamiclight.cpp" $File "c_entitydissolve.cpp" $File "c_entityparticletrail.cpp" $File "c_env_fog_controller.cpp" $File "c_env_particlescript.cpp" $File "c_env_projectedtexture.cpp" $File "c_env_screenoverlay.cpp" $File "c_env_tonemap_controller.cpp" $File "c_fire_smoke.cpp" $File "c_fish.cpp" $File "c_func_areaportalwindow.cpp" $File "c_func_breakablesurf.cpp" $File "c_func_conveyor.cpp" $File "c_func_dust.cpp" $File "c_func_lod.cpp" $File "c_func_occluder.cpp" $File "c_func_reflective_glass.cpp" $File "c_func_rotating.cpp" $File "c_func_smokevolume.cpp" $File "c_func_tracktrain.cpp" $File "c_gib.cpp" $File "c_hairball.cpp" $File "c_info_overlay_accessor.cpp" $File "c_lightglow.cpp" $File "C_MaterialModifyControl.cpp" $File "c_particle_system.cpp" $File "c_physbox.cpp" $File "c_physicsprop.cpp" $File "c_physmagnet.cpp" $File "c_pixel_visibility.cpp" $File "c_plasma.cpp" $File "c_playerresource.cpp" $File "c_point_camera.cpp" $File "c_point_commentary_node.cpp" $File "c_props.cpp" $File "c_props.h" $File "c_ragdoll_manager.cpp" $File "c_rope.cpp" $File "c_rumble.cpp" $File "c_sceneentity.cpp" $File "c_shadowcontrol.cpp" $File "c_slideshow_display.cpp" $File "c_slideshow_display.h" $File "c_soundscape.cpp" $File "c_spotlight_end.cpp" $File "c_sprite.cpp" $File "c_sprite_perfmonitor.cpp" $File "c_sun.cpp" $File "c_team.cpp" $File "c_tesla.cpp" $File "c_test_proxytoggle.cpp" $File "c_user_message_register.cpp" $File "c_vehicle_choreo_generic.cpp" $File "c_vehicle_jeep.cpp" $File "c_vguiscreen.cpp" $File "hl2\c_waterbullet.cpp" $File "C_WaterLODControl.cpp" $File "c_world.cpp" $File "camomaterialproxy.cpp" $File "cdll_client_int.cpp" $File "cdll_bounded_cvars.cpp" $File "cdll_bounded_cvars.h" $File "cdll_util.cpp" $File "cl_mat_stub.cpp" $File "classmap.cpp" $File "client_factorylist.cpp" $File "client_thinklist.cpp" $File "cliententitylist.cpp" $File "clientleafsystem.cpp" $File "clientmode_shared.cpp" $File "clientshadowmgr.cpp" $File "clientsideeffects.cpp" $File "clientsideeffects_test.cpp" $File "colorcorrectionmgr.cpp" $File "commentary_modelviewer.cpp" $File "commentary_modelviewer.h" $File "$SRCDIR\game\shared\collisionproperty.cpp" $File "$SRCDIR\game\shared\death_pose.cpp" $File "$SRCDIR\game\shared\debugoverlay_shared.cpp" $File "$SRCDIR\game\shared\decals.cpp" $File "detailobjectsystem.cpp" $File "dummyproxy.cpp" $File "$SRCDIR\game\shared\effect_dispatch_data.cpp" $File "EffectsClient.cpp" $File "$SRCDIR\game\shared\ehandle.cpp" $File "$SRCDIR\game\shared\entitylist_base.cpp" $File "entityoriginmaterialproxy.cpp" $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp" $File "$SRCDIR\game\shared\env_detail_controller.cpp" $File "$SRCDIR\game\shared\env_wind_shared.cpp" $File "$SRCDIR\game\shared\eventlist.cpp" $File "flashlighteffect.cpp" $File "$SRCDIR\game\shared\func_ladder.cpp" $File "functionproxy.cpp" $File "fx_blood.cpp" $File "fx_cube.cpp" $File "fx_explosion.cpp" $File "fx_fleck.cpp" $File "fx_impact.cpp" $File "fx_interpvalue.cpp" $File "fx_quad.cpp" $File "fx_shelleject.cpp" $File "fx_staticline.cpp" $File "fx_tracer.cpp" $File "fx_trail.cpp" $File "fx_water.cpp" $File "$SRCDIR\game\shared\gamemovement.cpp" $File "$SRCDIR\game\shared\gamerules.cpp" $File "$SRCDIR\game\shared\gamerules_register.cpp" $File "$SRCDIR\game\shared\GameStats.cpp" $File "$SRCDIR\game\shared\gamestringpool.cpp" $File "gametrace_client.cpp" $File "$SRCDIR\game\shared\gamevars_shared.cpp" $File "glow_outline_effect.cpp" $File "glow_overlay.cpp" $File "$SRCDIR\game\shared\hintmessage.cpp" $File "$SRCDIR\game\shared\hintsystem.cpp" $File "hltvcamera.cpp" $File "hud.cpp" $File "hud_animationinfo.cpp" $File "hud_basechat.cpp" $File "hud_basetimer.cpp" $File "hud_bitmapnumericdisplay.cpp" $File "hud_closecaption.cpp" $File "hud_crosshair.cpp" $File "hud_element_helper.cpp" $File "hud_hintdisplay.cpp" $File "hud_msg.cpp" $File "hud_numericdisplay.cpp" $File "hud_pdump.cpp" $File "hud_redraw.cpp" $File "hud_vehicle.cpp" $File "$SRCDIR\game\shared\igamesystem.cpp" $File "in_camera.cpp" $File "in_joystick.cpp" $File "in_main.cpp" $File "initializer.cpp" $File "IsNPCProxy.cpp" $File "lampbeamproxy.cpp" $File "lamphaloproxy.cpp" $File "$SRCDIR\game\shared\mapentities_shared.cpp" $File "mathproxy.cpp" $File "matrixproxy.cpp" $File "menu.cpp" $File "message.cpp" $File "movehelper_client.cpp" $File "$SRCDIR\game\shared\movevars_shared.cpp" $File "$SRCDIR\game\shared\multiplay_gamerules.cpp" $File "$SRCDIR\game\shared\obstacle_pushaway.cpp" $File "panelmetaclassmgr.cpp" $File "particle_collision.cpp" $File "particle_litsmokeemitter.cpp" $File "$SRCDIR\game\shared\particle_parse.cpp" $File "$SRCDIR\game\shared\particle_parse.h" $File "$SRCDIR\game\shared\particle_property.cpp" $File "$SRCDIR\game\shared\particle_property.h" $File "particle_proxies.cpp" $File "particle_simple3d.cpp" $File "particlemgr.cpp" $File "particles_attractor.cpp" $File "particles_ez.cpp" $File "particles_localspace.cpp" $File "particles_new.cpp" $File "particles_simple.cpp" $File "$SRCDIR\game\shared\particlesystemquery.cpp" $File "perfvisualbenchmark.cpp" $File "physics.cpp" $File "physics_main_client.cpp" $File "$SRCDIR\game\shared\physics_main_shared.cpp" $File "$SRCDIR\game\shared\physics_saverestore.cpp" $File "$SRCDIR\game\shared\physics_shared.cpp" $File "physpropclientside.cpp" $File "playerandobjectenumerator.cpp" $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp" $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h" $File "$SRCDIR\game\shared\point_posecontroller.cpp" $File "$SRCDIR\game\shared\precache_register.cpp" $File "$SRCDIR\game\shared\predictableid.cpp" $File "prediction.cpp" $File "$SRCDIR\game\shared\predictioncopy.cpp" $File "$SRCDIR\game\shared\props_shared.cpp" $File "proxyentity.cpp" $File "ProxyHealth.cpp" $File "proxyplayer.cpp" $File "proxypupil.cpp" $File "ragdoll.cpp" $File "$SRCDIR\game\shared\ragdoll_shared.cpp" $File "recvproxy.cpp" $File "$SRCDIR\game\shared\rope_helpers.cpp" $File "$SRCDIR\game\shared\saverestore.cpp" $File "$SRCDIR\game\shared\sceneentity_shared.cpp" $File "ScreenSpaceEffects.cpp" $File "$SRCDIR\game\shared\sequence_Transitioner.cpp" $File "simple_keys.cpp" $File "$SRCDIR\game\shared\simtimer.cpp" $File "$SRCDIR\game\shared\singleplay_gamerules.cpp" $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp" $File "$SRCDIR\game\shared\soundenvelope.cpp" $File "$SRCDIR\public\SoundParametersInternal.cpp" $File "splinepatch.cpp" $File "$SRCDIR\game\shared\Sprite.cpp" $File "spritemodel.cpp" $File "$SRCDIR\game\shared\SpriteTrail.cpp" $File "$SRCDIR\game\shared\studio_shared.cpp" $File "$SRCDIR\game\shared\takedamageinfo.cpp" $File "$SRCDIR\game\shared\teamplay_gamerules.cpp" $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp" $File "$SRCDIR\game\shared\test_ehandle.cpp" $File "text_message.cpp" $File "texturescrollmaterialproxy.cpp" $File "timematerialproxy.cpp" $File "toggletextureproxy.cpp" $File "$SRCDIR\game\shared\usercmd.cpp" $File "$SRCDIR\game\shared\usermessages.cpp" $File "$SRCDIR\game\shared\util_shared.cpp" $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp" $File "vgui_avatarimage.cpp" $File "vgui_avatarimage.h" $File "vgui_basepanel.cpp" $File "vgui_bitmapbutton.cpp" $File "vgui_bitmapimage.cpp" $File "vgui_bitmappanel.cpp" $File "vgui_centerstringpanel.cpp" $File "vgui_consolepanel.cpp" $File "vgui_debugoverlaypanel.cpp" $File "vgui_fpspanel.cpp" $File "vgui_game_viewport.cpp" $File "vgui_grid.cpp" $File "vgui_int.cpp" $File "vgui_loadingdiscpanel.cpp" $File "vgui_messagechars.cpp" $File "vgui_netgraphpanel.cpp" $File "vgui_slideshow_display_screen.cpp" $File "view.cpp" $File "view_beams.cpp" $File "view_effects.cpp" $File "view_scene.cpp" $File "viewangleanim.cpp" $File "ViewConeImage.cpp" $File "viewdebug.cpp" $File "viewdebug.h" $File "viewpostprocess.cpp" $File "viewpostprocess.h" $File "viewrender.cpp" $File "$SRCDIR\game\shared\voice_banmgr.cpp" $File "$SRCDIR\game\shared\voice_status.cpp" $File "warp_overlay.cpp" $File "WaterLODMaterialProxy.cpp" $File "$SRCDIR\game\shared\weapon_parse.cpp" $File "weapon_selection.cpp" $File "weapons_resource.cpp" $File "WorldDimsProxy.cpp" $File "vgui_video.cpp" $File "$SRCDIR\game\shared\mp_shareddefs.cpp" // Files not using precompiled header cbase.h $File "$SRCDIR\public\posedebugger.cpp" \ "$SRCDIR\public\client_class.cpp" \ "$SRCDIR\common\compiledcaptionswap.cpp" \ "$SRCDIR\public\collisionutils.cpp" \ "$SRCDIR\public\crtmemdebug.cpp" \ "$SRCDIR\public\dt_recv.cpp" \ "$SRCDIR\public\dt_utlvector_common.cpp" \ "$SRCDIR\public\dt_utlvector_recv.cpp" \ "$SRCDIR\public\filesystem_helpers.cpp" \ "$SRCDIR\public\interpolatortypes.cpp" \ "$SRCDIR\public\networkvar.cpp" \ "$SRCDIR\common\randoverride.cpp" \ "$SRCDIR\public\rope_physics.cpp" \ "$SRCDIR\public\scratchpad3d.cpp" \ "$SRCDIR\public\ScratchPadUtils.cpp" \ "$SRCDIR\public\sentence.cpp" \ "$SRCDIR\game\shared\sheetsimulator.cpp" \ "$SRCDIR\public\simple_physics.cpp" \ "$SRCDIR\public\stringregistry.cpp" \ "$SRCDIR\public\studio.cpp" \ "$SRCDIR\public\vallocator.cpp" \ "$SRCDIR\public\vgui_controls\vgui_controls.cpp" \ "$SRCDIR\public\jigglebones.cpp" \ "$SRCDIR\public\closedcaptions.cpp" \ "$SRCDIR\public\phonemeconverter.cpp" \ "in_trackir.cpp" \ "hud_lcd.cpp" \ "in_mouse.cpp" \ "rendertexture.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $Folder "Precompiled Header" { $File "stdafx.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" } } } } $Folder "Temporary Entities" { $File "c_basetempentity.cpp" $File "c_effects.cpp" $File "c_impact_effects.cpp" $File "c_movie_explosion.cpp" $File "c_particle_fire.cpp" $File "c_particle_smokegrenade.cpp" $File "c_prop_vehicle.cpp" $File "c_recipientfilter.cpp" $File "c_smoke_trail.cpp" $File "c_smokestack.cpp" $File "c_steamjet.cpp" $File "c_stickybolt.cpp" $File "c_te.cpp" $File "c_te_armorricochet.cpp" $File "c_te_basebeam.cpp" $File "c_te_beamentpoint.cpp" $File "c_te_beaments.cpp" $File "c_te_beamfollow.cpp" $File "c_te_beamlaser.cpp" $File "c_te_beampoints.cpp" $File "c_te_beamring.cpp" $File "c_te_beamringpoint.cpp" $File "c_te_beamspline.cpp" $File "c_te_bloodsprite.cpp" $File "c_te_bloodstream.cpp" $File "c_te_breakmodel.cpp" $File "c_te_bspdecal.cpp" $File "c_te_bubbles.cpp" $File "c_te_bubbletrail.cpp" $File "c_te_clientprojectile.cpp" $File "c_te_decal.cpp" $File "c_te_dynamiclight.cpp" $File "c_te_effect_dispatch.cpp" $File "c_te_energysplash.cpp" $File "c_te_explosion.cpp" $File "c_te_fizz.cpp" $File "c_te_footprint.cpp" $File "c_te_glassshatter.cpp" $File "c_te_glowsprite.cpp" $File "c_te_impact.cpp" $File "c_te_killplayerattachments.cpp" $File "c_te_largefunnel.cpp" $File "c_te_legacytempents.cpp" $File "c_te_muzzleflash.cpp" $File "c_te_particlesystem.cpp" $File "c_te_physicsprop.cpp" $File "c_te_playerdecal.cpp" $File "c_te_projecteddecal.cpp" $File "c_te_showline.cpp" $File "c_te_smoke.cpp" $File "c_te_sparks.cpp" $File "c_te_sprite.cpp" $File "c_te_spritespray.cpp" $File "c_te_worlddecal.cpp" $File "c_testtraceline.cpp" $File "c_tracer.cpp" $File "fx.cpp" $File "fx_discreetline.cpp" $File "fx_envelope.cpp" $File "fx_line.cpp" $File "fx_sparks.cpp" $File "particlesphererenderer.cpp" $File "smoke_fog_overlay.cpp" } $Folder "game_controls" { $File "game_controls\baseviewport.cpp" $File "game_controls\basemodel_panel.cpp" $File "game_controls\basemodel_panel.h" $File "game_controls\ClientScoreBoardDialog.cpp" $File "game_controls\commandmenu.cpp" $File "game_controls\intromenu.cpp" $File "game_controls\MapOverview.cpp" $File "game_controls\NavProgress.cpp" $File "game_controls\SpectatorGUI.cpp" $File "game_controls\teammenu.cpp" $File "game_controls\vguitextwindow.cpp" $File "game_controls\IconPanel.cpp" } } $Folder "MP3" { $File "mp3player.cpp" $File "mp3player.h" } $Folder "Tool Framework" { $File "$SRCDIR\public\tools\bonelist.cpp" $File "$SRCDIR\public\tools\bonelist.h" $File "entity_client_tools.cpp" $File "toolframework_client.cpp" $File "toolframework_client.h" } $Folder "Header Files" { $File "animationlayer.h" $File "baseanimatedtextureproxy.h" $File "baseclientrendertargets.h" $File "beamdraw.h" $File "bone_merge_cache.h" $File "c_ai_basenpc.h" $File "c_baseanimating.h" $File "c_baseanimatingoverlay.h" $File "c_basecombatcharacter.h" $File "c_basecombatweapon.h" $File "c_basedoor.h" $File "c_baseentity.h" $File "c_baseflex.h" $File "c_baseplayer.h" $File "c_basetempentity.h" $File "c_baseviewmodel.h" $File "c_breakableprop.h" $File "c_effects.h" $File "c_entitydissolve.h" $File "c_entityflame.h" $File "c_entityfreezing.h" $File "c_env_fog_controller.h" $File "c_fire_smoke.h" $File "c_func_dust.h" $File "c_func_reflective_glass.h" $File "c_gib.h" $File "c_impact_effects.h" $File "c_movie_display.h" $File "c_physbox.h" $File "c_physicsprop.h" $File "c_pixel_visibility.h" $File "c_playerlocaldata.h" $File "c_playerresource.h" $File "c_point_camera.h" $File "c_prop_vehicle.h" $File "c_recipientfilter.h" $File "c_rope.h" $File "c_rumble.h" $File "c_sceneentity.h" $File "c_smoke_trail.h" $File "c_soundscape.h" $File "c_sprite.h" $File "c_sun.h" $File "c_surfacerender.h" $File "c_te_basebeam.h" $File "c_te_effect_dispatch.h" $File "c_te_legacytempents.h" $File "c_te_particlesystem.h" $File "c_team.h" $File "c_tesla.h" $File "c_tracer.h" $File "c_triggers.h" $File "c_vehicle_jeep.h" $File "c_user_message_register.h" $File "c_vguiscreen.h" $File "c_weapon__stubs.h" $File "c_world.h" $File "cbase.h" $File "cdll_client_int.h" $File "cdll_util.h" $File "cl_animevent.h" $File "cl_mat_stub.h" $File "client_factorylist.h" $File "client_thinklist.h" $File "clientalphaproperty.h" $File "cliententitylist.h" $File "clientleafsystem.h" $File "clientmode.h" $File "clientmode_shared.h" $File "clientsideeffects.h" $File "colorcorrectionmgr.h" $File "detailobjectsystem.h" $File "enginesprite.h" $File "flashlighteffect.h" $File "fontabc.h" $File "functionproxy.h" $File "fx.h" $File "fx_blood.h" $File "fx_discreetline.h" $File "fx_envelope.h" $File "fx_explosion.h" $File "fx_fleck.h" $File "fx_impact.h" $File "fx_interpvalue.h" $File "fx_line.h" $File "fx_quad.h" $File "fx_sparks.h" $File "fx_staticline.h" $File "fx_trail.h" $File "fx_water.h" $File "$SRCDIR\game\shared\GameEventListener.h" $File "glow_outline_effect.h" $File "glow_overlay.h" $File "$SRCDIR\game\shared\hintmessage.h" $File "$SRCDIR\game\shared\hintsystem.h" $File "history_resource.h" $File "hltvcamera.h" $File "hud.h" $File "hud_basechat.h" $File "hud_basetimer.h" $File "hud_bitmapnumericdisplay.h" $File "hud_chat.h" $File "hud_closecaption.h" $File "hud_crosshair.h" $File "hud_element_helper.h" $File "hud_lcd.h" $File "hud_macros.h" $File "hud_numericdisplay.h" $File "hud_pdump.h" $File "hud_vehicle.h" $File "hudelement.h" $File "hudtexturehandle.h" $File "iclassmap.h" $File "icliententityinternal.h" $File "iclientmode.h" $File "iclientshadowmgr.h" $File "iclientvehicle.h" $File "iconsole.h" $File "idebugoverlaypanel.h" $File "ifpspanel.h" $File "ihudlcd.h" $File "iinput.h" $File "iloadingdisc.h" $File "imaterialproxydict.h" $File "imessagechars.h" $File "in_main.h" $File "inetgraphpanel.h" $File "initializer.h" $File "input.h" $File "$SRCDIR\public\tier1\interpolatedvar.h" $File "iprofiling.h" $File "itextmessage.h" $File "ivieweffects.h" $File "iviewrender.h" $File "iviewrender_beams.h" $File "ivmodemanager.h" $File "kbutton.h" $File "keybindinglistener.h" $File "$SRCDIR\common\language.h" // Source2013? $File "menu.h" $File "movehelper_client.h" $File "networkstringtable_clientdll.h" $File "object_motion_blur_effect.h" $File "panelmetaclassmgr.h" $File "particle_collision.h" $File "particle_iterators.h" $File "particle_litsmokeemitter.h" $File "particle_prototype.h" $File "particle_simple3d.h" $File "particle_util.h" $File "particledraw.h" $File "particlemgr.h" $File "particles_attractor.h" $File "particles_ez.h" $File "particles_localspace.h" $File "particles_new.h" $File "particles_simple.h" $File "particlesphererenderer.h" $File "perfvisualbenchmark.h" $File "physics.h" $File "physpropclientside.h" $File "playerandobjectenumerator.h" $File "playerenumerator.h" $File "prediction.h" $File "prediction_private.h" $File "proxyentity.h" $File "ragdoll.h" $File "ragdollexplosionenumerator.h" $File "recvproxy.h" $File "rendertexture.h" $File "replaycamera.h" $File "ScreenSpaceEffects.h" $File "simple_keys.h" $File "smoke_fog_overlay.h" $File "splinepatch.h" $File "$SRCDIR\public\steam\steam_api.h" $File "TeamBitmapImage.h" $File "tempent.h" $File "text_message.h" $File "timedevent.h" $File "toggletextureproxy.h" $File "vgui_basepanel.h" $File "vgui_bindpanel.h" $File "vgui_bitmapbutton.h" $File "vgui_bitmapimage.h" $File "vgui_bitmappanel.h" $File "vgui_entityimagepanel.h" $File "vgui_entitypanel.h" $File "vgui_grid.h" $File "vgui_helpers.h" $File "vgui_hudvideo.h" $File "vgui_imagehealthpanel.h" $File "vgui_int.h" $File "vguicenterprint.h" $File "view.h" $File "view_scene.h" $File "viewangleanim.h" $File "ViewConeImage.h" $File "viewrender.h" $File "weapon_selection.h" $File "weapons_resource.h" $File "vgui_video.h" } $Folder "Public Header Files" { $File "$SRCDIR\public\vgui_controls\CircularProgressBar.h" $File "$SRCDIR\public\vgui_controls\AnimationController.h" $File "$SRCDIR\public\basehandle.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\tier1\bitbuf.h" $File "$SRCDIR\public\bitvec.h" $File "$SRCDIR\public\bone_accessor.h" $File "$SRCDIR\public\bone_setup.h" $File "$SRCDIR\public\bspfile.h" $File "$SRCDIR\public\bspflags.h" $File "$SRCDIR\public\bsptreedata.h" $File "$SRCDIR\public\mathlib\bumpvects.h" $File "$SRCDIR\public\vgui_controls\Button.h" $File "$SRCDIR\public\cdll_int.h" $File "$SRCDIR\public\tier1\characterset.h" $File "$SRCDIR\public\tier1\checksum_md5.h" $File "$SRCDIR\public\client_class.h" $File "$SRCDIR\public\client_render_handle.h" $File "$SRCDIR\public\client_textmessage.h" $File "$SRCDIR\public\clientstats.h" $File "$SRCDIR\public\cmodel.h" $File "$SRCDIR\public\vphysics\collision_set.h" $File "$SRCDIR\public\collisionutils.h" $File "$SRCDIR\public\Color.h" $File "$SRCDIR\public\closedcaptions.h" $File "$SRCDIR\public\vgui_controls\ComboBox.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\mathlib\compressed_light_cube.h" $File "$SRCDIR\public\mathlib\compressed_vector.h" $File "$SRCDIR\public\con_nprint.h" $File "$SRCDIR\public\const.h" $File "$SRCDIR\public\vphysics\constraints.h" $File "$SRCDIR\public\vgui_controls\Controls.h" $File "$SRCDIR\public\tier1\convar.h" $File "$SRCDIR\public\coordsize.h" $File "$SRCDIR\public\crtmemdebug.h" $File "$SRCDIR\public\vgui\Cursor.h" $File "$SRCDIR\public\vgui\Dar.h" $File "$SRCDIR\public\datamap.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\dlight.h" $File "$SRCDIR\public\dt_common.h" $File "$SRCDIR\public\dt_recv.h" $File "$SRCDIR\public\dt_send.h" $File "$SRCDIR\public\dt_utlvector_common.h" $File "$SRCDIR\public\dt_utlvector_recv.h" $File "$SRCDIR\public\edict.h" $File "$SRCDIR\public\vgui_controls\EditablePanel.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\filesystem_helpers.h" $File "$SRCDIR\public\tier1\fmtstr.h" $File "$SRCDIR\public\vgui_controls\FocusNavGroup.h" $File "$SRCDIR\public\vphysics\friction.h" $File "$SRCDIR\public\gamebspfile.h" $File "$SRCDIR\public\gametrace.h" $File "$SRCDIR\public\globalvars_base.h" $File "$SRCDIR\public\vgui_controls\HTML.h" $File "$SRCDIR\public\iachievementmgr.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\tier2\interval.h" $File "$SRCDIR\public\tier1\lerp_functions.h" $File "$SRCDIR\public\iclientalphaproperty.h" $File "$SRCDIR\public\icliententity.h" $File "$SRCDIR\public\icliententitylist.h" $File "$SRCDIR\public\engine\IClientLeafSystem.h" $File "$SRCDIR\public\iclientnetworkable.h" $File "$SRCDIR\public\vgui\IClientPanel.h" $File "$SRCDIR\public\iclientrenderable.h" $File "$SRCDIR\public\game\client\iclientrendertargets.h" $File "$SRCDIR\public\iclientthinkable.h" $File "$SRCDIR\public\iclientunknown.h" $File "$SRCDIR\public\engine\ICollideable.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\icvar.h" $File "$SRCDIR\public\iefx.h" $File "$SRCDIR\public\engine\IEngineSound.h" $File "$SRCDIR\public\engine\IEngineTrace.h" $File "$SRCDIR\public\ienginevgui.h" $File "$SRCDIR\public\igameevents.h" $File "$SRCDIR\public\igameresources.h" $File "$SRCDIR\public\IGameUIFuncs.h" $File "$SRCDIR\public\ihandleentity.h" $File "$SRCDIR\public\vgui\IHTML.h" $File "$SRCDIR\public\vgui\IImage.h" $File "$SRCDIR\public\vgui\IInput.h" $File "$SRCDIR\public\vgui\IInputInternal.h" $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" $File "$SRCDIR\public\vgui\ILocalize.h" $File "$SRCDIR\public\vgui_controls\Image.h" $File "$SRCDIR\public\vgui_controls\ImageList.h" $File "$SRCDIR\public\vgui_controls\ImagePanel.h" $File "$SRCDIR\public\imapoverview.h" $File "$SRCDIR\public\materialsystem\imaterial.h" $File "$SRCDIR\public\materialsystem\imaterialproxy.h" $File "$SRCDIR\public\materialsystem\imaterialsystem.h" $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" $File "$SRCDIR\public\materialsystem\imaterialsystemstub.h" $File "$SRCDIR\public\materialsystem\imaterialvar.h" $File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h" $File "$SRCDIR\public\materialsystem\imesh.h" $File "$SRCDIR\public\inetchannelinfo.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\interpolatortypes.h" $File "$SRCDIR\public\vgui\IPanel.h" $File "$SRCDIR\public\iprediction.h" $File "$SRCDIR\public\irecipientfilter.h" $File "$SRCDIR\public\isaverestore.h" $File "$SRCDIR\public\vgui\IScheme.h" $File "$SRCDIR\public\iscratchpad3d.h" $File "$SRCDIR\public\iserverentity.h" $File "$SRCDIR\public\iservernetworkable.h" $File "$SRCDIR\public\iserverunknown.h" $File "$SRCDIR\public\engine\ishadowmgr.h" $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h" $File "$SRCDIR\public\ispatialpartition.h" $File "$SRCDIR\public\engine\IStaticPropMgr.h" $File "$SRCDIR\public\istudiorender.h" $File "$SRCDIR\public\vgui\ISurface.h" $File "$SRCDIR\public\vgui\ISystem.h" $File "$SRCDIR\public\materialsystem\itexture.h" $File "$SRCDIR\public\engine\ivdebugoverlay.h" $File "$SRCDIR\public\vgui\IVGui.h" $File "$SRCDIR\public\game\client\iviewport.h" $File "$SRCDIR\public\engine\ivmodelinfo.h" $File "$SRCDIR\public\engine\ivmodelrender.h" $File "$SRCDIR\public\ivrenderview.h" $File "$SRCDIR\public\jigglebones.h" $File "$SRCDIR\public\vgui\KeyCode.h" $File "$SRCDIR\public\tier1\KeyValues.h" $File "$SRCDIR\public\tier0\l2cache.h" $File "$SRCDIR\public\vgui_controls\Label.h" $File "$SRCDIR\public\vgui_controls\ListPanel.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\tier0\mem.h" $File "$SRCDIR\public\tier0\memalloc.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\tier1\mempool.h" $File "$SRCDIR\public\vgui_controls\Menu.h" $File "$SRCDIR\public\vgui_controls\MenuItem.h" $File "$SRCDIR\public\vgui_controls\MessageMap.h" $File "$SRCDIR\public\model_types.h" $File "$SRCDIR\public\vgui\MouseCode.h" $File "$SRCDIR\public\mouthinfo.h" $File "$SRCDIR\public\networkstringtabledefs.h" $File "$SRCDIR\public\networkvar.h" $File "$SRCDIR\public\vphysics\object_hash.h" $File "$SRCDIR\public\overlaytext.h" $File "$SRCDIR\public\vgui_controls\Panel.h" $File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h" $File "$SRCDIR\public\vgui_controls\PanelListPanel.h" $File "$SRCDIR\public\vgui_controls\PHandle.h" $File "$SRCDIR\public\pixelwriter.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\PlayerState.h" $File "$SRCDIR\public\tier1\processor_detect.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\public\mathlib\polyhedron.h" $File "$SRCDIR\public\r_efx.h" $File "$SRCDIR\public\vstdlib\random.h" $File "$SRCDIR\public\tier1\rangecheckedvar.h" $File "$SRCDIR\public\vgui_controls\RichText.h" $File "$SRCDIR\public\rope_physics.h" $File "$SRCDIR\public\rope_shared.h" $File "$SRCDIR\public\saverestoretypes.h" $File "$SRCDIR\public\scratchpad3d.h" $File "$SRCDIR\public\ScratchPadUtils.h" $File "$SRCDIR\public\vgui_controls\ScrollBar.h" $File "$SRCDIR\public\vgui_controls\SectionedListPanel.h" $File "$SRCDIR\public\sentence.h" $File "$SRCDIR\public\server_class.h" $File "$SRCDIR\public\shake.h" $File "$SRCDIR\public\shattersurfacetypes.h" $File "$SRCDIR\public\simple_physics.h" $File "$SRCDIR\public\tier1\smartptr.h" $File "$SRCDIR\public\soundchars.h" $File "$SRCDIR\public\soundflags.h" $File "$SRCDIR\public\soundinfo.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\stringpool.h" $File "$SRCDIR\public\stringregistry.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\studio.h" $File "$SRCDIR\public\surfinfo.h" $File "$SRCDIR\public\vgui_controls\TextEntry.h" $File "$SRCDIR\public\vgui_controls\TextImage.h" $File "$SRCDIR\public\texture_group_names.h" $File "$SRCDIR\public\vgui_controls\TreeView.h" $File "$SRCDIR\public\tier1\utlbidirectionalset.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\tier1\utldict.h" $File "$SRCDIR\public\tier1\utlfixedmemory.h" $File "$SRCDIR\public\tier1\utlhash.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmap.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlmultilist.h" $File "$SRCDIR\public\tier1\utlpriorityqueue.h" $File "$SRCDIR\public\tier1\utlqueue.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlstack.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vallocator.h" $File "$SRCDIR\public\vcollide.h" $File "$SRCDIR\public\vcollide_parse.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\vgui\VGUI.h" $File "$SRCDIR\public\view_shared.h" $File "$SRCDIR\public\mathlib\vmatrix.h" $File "$SRCDIR\public\vphysics_interface.h" $File "$SRCDIR\public\mathlib\vplane.h" $File "$SRCDIR\public\tier0\vprof.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\public\vtf\vtf.h" $File "$SRCDIR\public\vgui_controls\WizardPanel.h" $File "$SRCDIR\public\vgui_controls\WizardSubPanel.h" $File "$SRCDIR\public\worldsize.h" $File "$SRCDIR\public\zip_uncompressed.h" } $Folder "Game Shared Header Files" { $File "$SRCDIR\game\shared\activitylist.h" $File "$SRCDIR\game\shared\ai_activity.h" $File "$SRCDIR\game\shared\ai_debug_shared.h" $File "$SRCDIR\game\shared\ammodef.h" $File "$SRCDIR\game\shared\animation.h" $File "$SRCDIR\game\shared\apparent_velocity_helper.h" $File "$SRCDIR\game\shared\base_playeranimstate.h" $File "$SRCDIR\game\shared\baseentity_shared.h" $File "$SRCDIR\game\shared\basegrenade_shared.h" $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h" $File "$SRCDIR\game\shared\baseparticleentity.h" $File "$SRCDIR\game\shared\baseplayer_shared.h" $File "$SRCDIR\game\shared\baseviewmodel_shared.h" $File "$SRCDIR\game\shared\beam_flags.h" $File "$SRCDIR\game\shared\beam_shared.h" $File "$SRCDIR\game\shared\choreoactor.h" $File "$SRCDIR\game\shared\choreochannel.h" $File "$SRCDIR\game\shared\choreoevent.h" $File "$SRCDIR\game\shared\choreoscene.h" $File "$SRCDIR\game\shared\collisionproperty.h" $File "$SRCDIR\game\shared\death_pose.h" $File "$SRCDIR\game\shared\decals.h" $File "$SRCDIR\game\shared\effect_color_tables.h" $File "$SRCDIR\game\shared\effect_dispatch_data.h" $File "$SRCDIR\game\shared\ehandle.h" $File "$SRCDIR\game\shared\entitydatainstantiator.h" $File "$SRCDIR\game\shared\entitylist_base.h" $File "$SRCDIR\game\shared\entityparticletrail_shared.h" $File "$SRCDIR\game\shared\env_detail_controller.h" $File "$SRCDIR\game\shared\env_wind_shared.h" $File "$SRCDIR\game\shared\eventlist.h" $File "$SRCDIR\game\shared\func_dust_shared.h" $File "$SRCDIR\game\shared\func_ladder.h" $File "$SRCDIR\game\shared\gameeventdefs.h" $File "$SRCDIR\game\shared\gamemovement.h" $File "$SRCDIR\game\shared\gamerules.h" $File "$SRCDIR\game\shared\gamerules_register.h" $File "$SRCDIR\game\shared\gamestats.h" $File "$SRCDIR\game\shared\gamestringpool.h" $File "$SRCDIR\game\shared\gamevars_shared.h" $File "$SRCDIR\game\shared\groundlink.h" $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h" $File "$SRCDIR\game\shared\hl2\hl_movedata.h" $File "$SRCDIR\game\shared\ichoreoeventcallback.h" $File "$SRCDIR\game\shared\IEffects.h" $File "$SRCDIR\game\shared\igamemovement.h" $File "$SRCDIR\game\shared\igamesystem.h" $File "$SRCDIR\game\shared\imovehelper.h" $File "$SRCDIR\game\shared\in_buttons.h" $File "$SRCDIR\game\shared\iplayeranimstate.h" $File "$SRCDIR\game\shared\ipredictionsystem.h" $File "$SRCDIR\game\shared\itempents.h" $File "$SRCDIR\game\shared\IVehicle.h" $File "$SRCDIR\game\shared\mapdata_shared.h" $File "$SRCDIR\game\shared\mapentities_shared.h" $File "$SRCDIR\game\shared\movevars_shared.h" $File "$SRCDIR\game\shared\multiplay_gamerules.h" $File "$SRCDIR\game\shared\npcevent.h" $File "$SRCDIR\game\shared\obstacle_pushaway.h" $File "$SRCDIR\game\shared\physics_saverestore.h" $File "$SRCDIR\game\shared\physics_shared.h" $File "$SRCDIR\game\shared\playernet_vars.h" $File "$SRCDIR\game\shared\point_posecontroller.h" $File "$SRCDIR\game\shared\positionwatcher.h" $File "$SRCDIR\game\shared\precache_register.h" $File "$SRCDIR\game\shared\precipitation_shared.h" $File "$SRCDIR\game\shared\predictable_entity.h" $File "$SRCDIR\game\shared\predictableid.h" $File "$SRCDIR\game\shared\predictioncopy.h" $File "$SRCDIR\game\shared\ragdoll_shared.h" $File "$SRCDIR\game\shared\rope_helpers.h" $File "$SRCDIR\game\shared\saverestore.h" $File "$SRCDIR\game\shared\saverestore_bitstring.h" $File "$SRCDIR\game\shared\saverestore_utlclass.h" $File "$SRCDIR\game\shared\saverestore_utlsymbol.h" $File "$SRCDIR\game\shared\saverestore_utlvector.h" $File "$SRCDIR\game\shared\sceneentity_shared.h" $File "$SRCDIR\game\shared\scriptevent.h" $File "$SRCDIR\game\shared\sequence_Transitioner.h" $File "$SRCDIR\game\shared\shared_classnames.h" $File "$SRCDIR\game\shared\shareddefs.h" $File "$SRCDIR\game\shared\sharedInterface.h" $File "$SRCDIR\game\shared\sheetsimulator.h" $File "$SRCDIR\game\shared\shot_manipulator.h" $File "$SRCDIR\game\shared\simtimer.h" $File "$SRCDIR\game\shared\singleplay_gamerules.h" $File "$SRCDIR\game\shared\solidsetdefaults.h" $File "$SRCDIR\game\shared\soundenvelope.h" $File "$SRCDIR\game\shared\Sprite.h" $File "$SRCDIR\game\shared\SpriteTrail.h" $File "$SRCDIR\game\shared\sun_shared.h" $File "$SRCDIR\game\shared\takedamageinfo.h" $File "$SRCDIR\game\shared\teamplay_gamerules.h" $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.h" $File "$SRCDIR\game\shared\tempentity.h" $File "$SRCDIR\game\shared\touchlink.h" $File "$SRCDIR\game\shared\usercmd.h" $File "$SRCDIR\game\shared\usermessages.h" $File "$SRCDIR\game\shared\util_shared.h" $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h" $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h" $File "$SRCDIR\game\shared\vgui_defaultinputsignal.h" $File "$SRCDIR\game\shared\viewport_panel_names.h" $File "$SRCDIR\game\shared\voice_banmgr.h" $File "$SRCDIR\game\shared\voice_common.h" $File "$SRCDIR\game\shared\voice_gamemgr.h" $File "$SRCDIR\game\shared\voice_status.h" $File "$SRCDIR\game\shared\vphysics_sound.h" $File "$SRCDIR\game\shared\weapon_parse.h" $File "$SRCDIR\game\shared\weapon_proficiency.h" $File "$SRCDIR\game\shared\mp_shareddefs.h" } $Folder "game_controls Header Files" { $File "game_controls\baseviewport.h" $File "game_controls\clientscoreboarddialog.h" $File "game_controls\commandmenu.h" $File "game_controls\imagemouseoverbutton.h" $File "game_controls\intromenu.h" $File "game_controls\mapoverview.h" $File "game_controls\mouseoverhtmlbutton.h" $File "game_controls\mouseoverpanelbutton.h" $File "game_controls\navprogress.h" $File "game_controls\spectatorgui.h" $File "game_controls\teammenu.h" $File "game_controls\vguitextwindow.h" $File "game_controls\IconPanel.h" } $Folder "Link Libraries" { $Lib bitmap $Lib bonesetup $Lib choreoobjects $Lib dmxloader $Lib mathlib $Lib matsys_controls $Lib npsclient $Lib particles $Lib raytrace $Lib responserules_runtime $Lib tier2 $Lib tier3 $Lib vgui_controls $Lib videocfg $Lib vtf $ImpLib steam_api } }