@ -5618,7 +5618,8 @@ class CPhysicsPropMultiplayer : public CPhysicsProp, public IMultiplayerPhysics
@@ -5618,7 +5618,8 @@ class CPhysicsPropMultiplayer : public CPhysicsProp, public IMultiplayerPhysics
SetCollisionGroup(COLLISION_GROUP_DEBRIS);
}
m_fMass=VPhysicsGetObject()->GetMass();
if(VPhysicsGetObject())
m_fMass=VPhysicsGetObject()->GetMass();
// VPhysicsGetObject() is NULL on the client, which prevents the client from finding a decent
// AABB surrounding the collision bounds. If we've got a VPhysicsGetObject()->GetCollide(), we'll