@ -5618,6 +5618,7 @@ class CPhysicsPropMultiplayer : public CPhysicsProp, public IMultiplayerPhysics
@@ -5618,6 +5618,7 @@ class CPhysicsPropMultiplayer : public CPhysicsProp, public IMultiplayerPhysics
SetCollisionGroup(COLLISION_GROUP_DEBRIS);
}
if(VPhysicsGetObject())
m_fMass=VPhysicsGetObject()->GetMass();
// VPhysicsGetObject() is NULL on the client, which prevents the client from finding a decent