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restore MAXSTUDIOBONES value
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@ -79,14 +79,14 @@ Studio models are position independent, so the cache manager can move them.
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#define MAXSTUDIOFLEXVERTS 5000
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#define MAXSTUDIOFLEXVERTS 5000
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#endif
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#endif
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#define MAXSTUDIOSKINS 32 // total textures
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#define MAXSTUDIOSKINS 32 // total textures
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#define MAXSTUDIOBONES 256 // total bones actually used
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#define MAXSTUDIOBONES 128 // total bones actually used
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#define MAXSTUDIOFLEXDESC 1024 // maximum number of low level flexes (actual morph targets)
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#define MAXSTUDIOFLEXDESC 1024 // maximum number of low level flexes (actual morph targets)
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#define MAXSTUDIOFLEXCTRL 96 // maximum number of flexcontrollers (input sliders)
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#define MAXSTUDIOFLEXCTRL 96 // maximum number of flexcontrollers (input sliders)
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#define MAXSTUDIOPOSEPARAM 24
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#define MAXSTUDIOPOSEPARAM 24
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#define MAXSTUDIOBONECTRLS 5
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#define MAXSTUDIOBONECTRLS 5
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#define MAXSTUDIOANIMBLOCKS 256
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#define MAXSTUDIOANIMBLOCKS 256
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#define MAXSTUDIOBONEBITS 8 // NOTE: MUST MATCH MAXSTUDIOBONES
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#define MAXSTUDIOBONEBITS 7 // NOTE: MUST MATCH MAXSTUDIOBONES
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// NOTE!!! : Changing this number also changes the vtx file format!!!!!
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// NOTE!!! : Changing this number also changes the vtx file format!!!!!
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#define MAX_NUM_BONES_PER_VERT 3
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#define MAX_NUM_BONES_PER_VERT 3
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