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# source-engine # Source Engine
Welcome to source engine:) [![GitHub Actions Status](https://github.com/nillerusr/source-engine/actions/workflows/build.yml/badge.svg)](https://github.com/nillerusr/source-engine/actions/workflows/build.yml) [![GitHub Actions Status](https://github.com/nillerusr/source-engine/actions/workflows/tests.yml/badge.svg)](https://github.com/nillerusr/source-engine/actions/workflows/tests.yml)
Discord: [![Discord Server](https://img.shields.io/discord/672055862608658432.svg)](https://discord.gg/hZRB7WMgGw)
Discord: https://discord.gg/hZRB7WMgGw
Information from [wikipedia](https://wikipedia.org/wiki/Source_(game_engine)):
Source is a 3D game engine developed by Valve.
It debuted as the successor to GoldSrc with Half-Life: Source in June 2004,
followed by Counter-Strike: Source and Half-Life 2 later that year.
Source does not have a concise version numbering scheme; instead, it was released in incremental versions
Source code is based on TF2 2018 leak. Don't use it for commercial purposes.
This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book
# Features:
- Android, OSX, FreeBSD, Windows support
- Arm support( except windows )
- 64bit support
- Modern toolchains support
- Fixed many undefined behaviours
- Touch support( even on windows/linux/osx )
- PBR support
- bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
- mdl v46-49 support
- Removed useless/unnecessary dependencies
- Achivement system working without steam
- Fixed many bugs
# Current tasks # Current tasks
- [x] Windows build support for waf - Rewrite materialsystem for OpenGL render
- [x] NEON support - dxvk-native support
- [x] remove unnecessary dependencies - Elbrus port
- [x] Arm(android) port - Bink audio support( for video_bink )
- [x] replace current buildsystem with waf - Rewrite serverbrowser to work without steam
- [x] rewrite achivement system( to work without steam )
- [x] 64-bit support # How to Build?
- [x] VTF 7.5 support - [Windows](https://github.com/nillerusr/source-engine/wiki/How-to-build#on-windows)
- [x] PBR support - [Linux](https://github.com/nillerusr/source-engine/wiki/How-to-build#on-linux)
- [ ] improve performance - [For Android under Linux](https://github.com/nillerusr/source-engine/wiki/How-to-build#on-linux-for-android)
- [ ] fixing bugs
- [ ] dxvk-native support # Support me
- [ ] Elbrus port BTC: `bc1qnjq92jj9uqjtafcx2zvnwd48q89hgtd6w8a6na`
- [ ] rewrite serverbrowser to work without steam
ETH: `0x5d0D561146Ed758D266E59B56e85Af0b03ABAF46`
# [How to Build?](https://github.com/nillerusr/source-engine/wiki/How-to-build) XMR: `48iXvX61MU24m5VGc77rXQYKmoww3dZh6hn7mEwDaLVTfGhyBKq2teoPpeBq6xvqj4itsGh6EzNTzBty6ZDDevApCFNpsJ`

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