Browse Source

game: make achievements work without steam

sanitize
nillerusr 3 years ago
parent
commit
a5e9cdcbe2
  1. 24
      game/client/achievement_notification_panel.cpp
  2. 2
      game/server/wscript
  3. 11
      game/shared/achievementmgr.cpp
  4. 31
      game/shared/baseachievement.cpp
  5. 4
      game/shared/portal/achievements_portal.cpp

24
game/client/achievement_notification_panel.cpp

@ -85,7 +85,7 @@ void CAchievementNotificationPanel::PerformLayout( void )
SetBgColor( Color( 0, 0, 0, 0 ) ); SetBgColor( Color( 0, 0, 0, 0 ) );
m_pLabelHeading->SetBgColor( Color( 0, 0, 0, 0 ) ); m_pLabelHeading->SetBgColor( Color( 0, 0, 0, 0 ) );
m_pLabelTitle->SetBgColor( Color( 0, 0, 0, 0 ) ); m_pLabelTitle->SetBgColor( Color( 0, 0, 0, 0 ) );
m_pPanelBackground->SetBgColor( Color( 62,70,55, 200 ) ); m_pPanelBackground->SetBgColor( Color( 128, 128, 128, 128 ) );
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -94,13 +94,14 @@ void CAchievementNotificationPanel::PerformLayout( void )
void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event ) void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
{ {
const char *name = event->GetName(); const char *name = event->GetName();
if ( 0 == Q_strcmp( name, "achievement_event" ) ) if ( Q_strcmp( name, "achievement_event" ) == 0 )
{ {
const char *pchName = event->GetString( "achievement_name" ); const char *pchName = event->GetString( "achievement_name" );
int iCur = event->GetInt( "cur_val" ); int iCur = event->GetInt( "cur_val" );
int iMax = event->GetInt( "max_val" ); int iMax = event->GetInt( "max_val" );
wchar_t szLocalizedName[256]=L""; wchar_t szLocalizedName[256]=L"";
#ifndef DISABLE_STEAM
if ( IsPC() ) if ( IsPC() )
{ {
// shouldn't ever get achievement progress if steam not running and user logged in, but check just in case // shouldn't ever get achievement progress if steam not running and user logged in, but check just in case
@ -114,7 +115,8 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
steamapicontext->SteamUserStats()->IndicateAchievementProgress( pchName, iCur, iMax ); steamapicontext->SteamUserStats()->IndicateAchievementProgress( pchName, iCur, iMax );
} }
} }
else else
#endif
{ {
// on X360 we need to show our own achievement progress UI // on X360 we need to show our own achievement progress UI
@ -125,10 +127,17 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
Q_wcsncpy( szLocalizedName, pchLocalizedName, sizeof( szLocalizedName ) ); Q_wcsncpy( szLocalizedName, pchLocalizedName, sizeof( szLocalizedName ) );
// this is achievement progress, compose the message of form: "<name> (<#>/<max>)" // this is achievement progress, compose the message of form: "<name> (<#>/<max>)"
wchar_t szFmt[128]=L"";
wchar_t szText[512]=L""; wchar_t szText[512]=L"";
wchar_t szFmt[128]=L"";
wchar_t szNumFound[16]=L""; wchar_t szNumFound[16]=L"";
wchar_t szNumTotal[16]=L""; wchar_t szNumTotal[16]=L"";
if( iCur >= iMax )
{
AddNotification( pchName, g_pVGuiLocalize->Find( "#GameUI_Achievement_Awarded" ), szLocalizedName );
return;
}
_snwprintf( szNumFound, ARRAYSIZE( szNumFound ), L"%i", iCur ); _snwprintf( szNumFound, ARRAYSIZE( szNumFound ), L"%i", iCur );
_snwprintf( szNumTotal, ARRAYSIZE( szNumTotal ), L"%i", iMax ); _snwprintf( szNumTotal, ARRAYSIZE( szNumTotal ), L"%i", iMax );
@ -138,6 +147,7 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
Q_wcsncpy( szFmt, pchFmt, sizeof( szFmt ) ); Q_wcsncpy( szFmt, pchFmt, sizeof( szFmt ) );
g_pVGuiLocalize->ConstructString( szText, sizeof( szText ), szFmt, 3, szLocalizedName, szNumFound, szNumTotal ); g_pVGuiLocalize->ConstructString( szText, sizeof( szText ), szFmt, 3, szLocalizedName, szNumFound, szNumTotal );
AddNotification( pchName, g_pVGuiLocalize->Find( "#GameUI_Achievement_Progress" ), szText ); AddNotification( pchName, g_pVGuiLocalize->Find( "#GameUI_Achievement_Progress" ), szText );
} }
} }
@ -245,13 +255,13 @@ void CAchievementNotificationPanel::SetXAndWide( Panel *pPanel, int x, int wide
pPanel->SetWide( wide ); pPanel->SetWide( wide );
} }
CON_COMMAND_F( achievement_notification_test, "Test the hud notification UI", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY ) CON_COMMAND( achievement_notification_test, "Test the hud notification UI" )
{ {
static int iCount=0; static int iCount=0;
CAchievementNotificationPanel *pPanel = GET_HUDELEMENT( CAchievementNotificationPanel ); CAchievementNotificationPanel *pPanel = GET_HUDELEMENT( CAchievementNotificationPanel );
if ( pPanel ) if ( pPanel )
{ {
pPanel->AddNotification( "HL2_KILL_ODESSAGUNSHIP", L"Achievement Progress", ( 0 == ( iCount % 2 ) ? L"Test Notification Message A (1/10)" : pPanel->AddNotification( "HL2_KILL_ODESSAGUNSHIP", L"Achievement Progress", ( 0 == ( iCount % 2 ) ? L"Test Notification Message A (1/10)" :
L"Test Message B" ) ); L"Test Message B" ) );
} }
@ -269,4 +279,4 @@ CON_COMMAND_F( achievement_notification_test, "Test the hud notification UI", FC
#endif #endif
iCount++; iCount++;
} }

2
game/server/wscript

@ -33,6 +33,8 @@ def configure(conf):
game = conf.options.GAMES game = conf.options.GAMES
conf.env.GAMES = game conf.env.GAMES = game
conf.env.append_unique('DEFINES', ['DISABLE_STEAM=1'])
if game not in games.keys(): if game not in games.keys():
conf.fatal("Couldn't find game: ", game) conf.fatal("Couldn't find game: ", game)

11
game/shared/achievementmgr.cpp

@ -950,8 +950,8 @@ void CAchievementMgr::AwardAchievement( int iAchievementID )
SetDirty( true ); SetDirty( true );
if ( IsPC() ) if ( IsPC() )
{ {
#ifndef NO_STEAM #ifndef DISABLE_STEAM
if ( steamapicontext->SteamUserStats() ) if ( steamapicontext->SteamUserStats() )
{ {
VPROF_BUDGET( "AwardAchievement", VPROF_BUDGETGROUP_STEAM ); VPROF_BUDGET( "AwardAchievement", VPROF_BUDGETGROUP_STEAM );
@ -963,8 +963,9 @@ void CAchievementMgr::AwardAchievement( int iAchievementID )
m_AchievementsAwarded.AddToTail( iAchievementID ); m_AchievementsAwarded.AddToTail( iAchievementID );
} }
} }
m_AchievementsAwarded.AddToTail( iAchievementID );
#endif #endif
} }
else if ( IsX360() ) else if ( IsX360() )
{ {
#ifdef _X360 #ifdef _X360
@ -1033,12 +1034,16 @@ extern bool IsInCommentaryMode( void );
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
bool CAchievementMgr::CheckAchievementsEnabled() bool CAchievementMgr::CheckAchievementsEnabled()
{ {
return true;
// if PC, Steam must be running and user logged in // if PC, Steam must be running and user logged in
#ifndef DISABLE_STEAM
if ( IsPC() && !LoggedIntoSteam() ) if ( IsPC() && !LoggedIntoSteam() )
{ {
Msg( "Achievements disabled: Steam not running.\n" ); Msg( "Achievements disabled: Steam not running.\n" );
return false; return false;
} }
#endif
#if defined( _X360 ) #if defined( _X360 )
uint state = XUserGetSigninState( XBX_GetPrimaryUserId() ); uint state = XUserGetSigninState( XBX_GetPrimaryUserId() );

31
game/shared/baseachievement.cpp

@ -231,7 +231,7 @@ void CBaseAchievement::IncrementCount( int iOptIncrement )
Msg( "Achievement count increased for %s: %d/%d\n", GetName(), m_iCount, m_iGoal ); Msg( "Achievement count increased for %s: %d/%d\n", GetName(), m_iCount, m_iGoal );
} }
#ifndef NO_STEAM #ifndef DISABLE_STEAM
// if this achievement's progress should be stored in Steam, set the steam stat for it // if this achievement's progress should be stored in Steam, set the steam stat for it
if ( StoreProgressInSteam() && steamapicontext->SteamUserStats() ) if ( StoreProgressInSteam() && steamapicontext->SteamUserStats() )
{ {
@ -255,7 +255,7 @@ void CBaseAchievement::IncrementCount( int iOptIncrement )
AwardAchievement(); AwardAchievement();
} }
else else
{ {
HandleProgressUpdate(); HandleProgressUpdate();
} }
} }
@ -275,20 +275,16 @@ void CBaseAchievement::SetShowOnHUD( bool bShow )
void CBaseAchievement::HandleProgressUpdate() void CBaseAchievement::HandleProgressUpdate()
{ {
// if we've hit the right # of progress steps to show a progress notification, show it // which notification is this
if ( ( m_iProgressMsgIncrement > 0 ) && m_iCount >= m_iProgressMsgMinimum && ( 0 == ( m_iCount % m_iProgressMsgIncrement ) ) ) int iProgress = m_iCount / m_iProgressMsgIncrement;
// if we haven't already shown this progress step, show it
if ( iProgress > m_iProgressShown || m_iCount == 1 )
{ {
// which notification is this ShowProgressNotification();
int iProgress = m_iCount / m_iProgressMsgIncrement; // remember progress step shown so we don't show it again if the player loads an earlier save game
// if we haven't already shown this progress step, show it // and gets past this point again
if ( iProgress > m_iProgressShown ) m_iProgressShown = iProgress;
{ m_pAchievementMgr->SetDirty( true );
ShowProgressNotification();
// remember progress step shown so we don't show it again if the player loads an earlier save game
// and gets past this point again
m_iProgressShown = iProgress;
m_pAchievementMgr->SetDirty( true );
}
} }
} }
@ -383,6 +379,7 @@ void CBaseAchievement::AwardAchievement()
if ( IsAchieved() ) if ( IsAchieved() )
return; return;
ShowProgressNotification();
m_pAchievementMgr->AwardAchievement( m_iAchievementID ); m_pAchievementMgr->AwardAchievement( m_iAchievementID );
} }
@ -438,7 +435,7 @@ void CBaseAchievement::EnsureComponentBitSetAndEvaluate( int iBitNumber )
} }
ShowProgressNotification(); ShowProgressNotification();
} }
} }
else else
{ {
@ -748,4 +745,4 @@ void CAchievement_AchievedCount::SetAchievementsRequired( int iNumRequired, int
m_iNumRequired = iNumRequired; m_iNumRequired = iNumRequired;
m_iLowRange = iLowRange; m_iLowRange = iLowRange;
m_iHighRange = iHighRange; m_iHighRange = iHighRange;
} }

4
game/shared/portal/achievements_portal.cpp

@ -519,9 +519,11 @@ class CAchievementPortalFindAllDinosaurs : public CBaseAchievement
if ( id >= 0 && id < m_iNumComponents ) if ( id >= 0 && id < m_iNumComponents )
{ {
EnsureComponentBitSetAndEvaluate( id ); EnsureComponentBitSetAndEvaluate( id );
#ifndef DISABLE_STEAM
// Update our Steam stat // Update our Steam stat
steamapicontext->SteamUserStats()->SetStat( "PORTAL_TRANSMISSION_RECEIVED_STAT", m_iCount ); steamapicontext->SteamUserStats()->SetStat( "PORTAL_TRANSMISSION_RECEIVED_STAT", m_iCount );
#endif
} }
else else
{ {

Loading…
Cancel
Save