Browse Source

game: make achievements work without steam

sanitize
nillerusr 3 years ago
parent
commit
a5e9cdcbe2
  1. 18
      game/client/achievement_notification_panel.cpp
  2. 2
      game/server/wscript
  3. 7
      game/shared/achievementmgr.cpp
  4. 9
      game/shared/baseachievement.cpp
  5. 2
      game/shared/portal/achievements_portal.cpp

18
game/client/achievement_notification_panel.cpp

@ -85,7 +85,7 @@ void CAchievementNotificationPanel::PerformLayout( void )
SetBgColor( Color( 0, 0, 0, 0 ) ); SetBgColor( Color( 0, 0, 0, 0 ) );
m_pLabelHeading->SetBgColor( Color( 0, 0, 0, 0 ) ); m_pLabelHeading->SetBgColor( Color( 0, 0, 0, 0 ) );
m_pLabelTitle->SetBgColor( Color( 0, 0, 0, 0 ) ); m_pLabelTitle->SetBgColor( Color( 0, 0, 0, 0 ) );
m_pPanelBackground->SetBgColor( Color( 62,70,55, 200 ) ); m_pPanelBackground->SetBgColor( Color( 128, 128, 128, 128 ) );
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -94,13 +94,14 @@ void CAchievementNotificationPanel::PerformLayout( void )
void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event ) void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
{ {
const char *name = event->GetName(); const char *name = event->GetName();
if ( 0 == Q_strcmp( name, "achievement_event" ) ) if ( Q_strcmp( name, "achievement_event" ) == 0 )
{ {
const char *pchName = event->GetString( "achievement_name" ); const char *pchName = event->GetString( "achievement_name" );
int iCur = event->GetInt( "cur_val" ); int iCur = event->GetInt( "cur_val" );
int iMax = event->GetInt( "max_val" ); int iMax = event->GetInt( "max_val" );
wchar_t szLocalizedName[256]=L""; wchar_t szLocalizedName[256]=L"";
#ifndef DISABLE_STEAM
if ( IsPC() ) if ( IsPC() )
{ {
// shouldn't ever get achievement progress if steam not running and user logged in, but check just in case // shouldn't ever get achievement progress if steam not running and user logged in, but check just in case
@ -115,6 +116,7 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
} }
} }
else else
#endif
{ {
// on X360 we need to show our own achievement progress UI // on X360 we need to show our own achievement progress UI
@ -125,10 +127,17 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
Q_wcsncpy( szLocalizedName, pchLocalizedName, sizeof( szLocalizedName ) ); Q_wcsncpy( szLocalizedName, pchLocalizedName, sizeof( szLocalizedName ) );
// this is achievement progress, compose the message of form: "<name> (<#>/<max>)" // this is achievement progress, compose the message of form: "<name> (<#>/<max>)"
wchar_t szFmt[128]=L"";
wchar_t szText[512]=L""; wchar_t szText[512]=L"";
wchar_t szFmt[128]=L"";
wchar_t szNumFound[16]=L""; wchar_t szNumFound[16]=L"";
wchar_t szNumTotal[16]=L""; wchar_t szNumTotal[16]=L"";
if( iCur >= iMax )
{
AddNotification( pchName, g_pVGuiLocalize->Find( "#GameUI_Achievement_Awarded" ), szLocalizedName );
return;
}
_snwprintf( szNumFound, ARRAYSIZE( szNumFound ), L"%i", iCur ); _snwprintf( szNumFound, ARRAYSIZE( szNumFound ), L"%i", iCur );
_snwprintf( szNumTotal, ARRAYSIZE( szNumTotal ), L"%i", iMax ); _snwprintf( szNumTotal, ARRAYSIZE( szNumTotal ), L"%i", iMax );
@ -138,6 +147,7 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
Q_wcsncpy( szFmt, pchFmt, sizeof( szFmt ) ); Q_wcsncpy( szFmt, pchFmt, sizeof( szFmt ) );
g_pVGuiLocalize->ConstructString( szText, sizeof( szText ), szFmt, 3, szLocalizedName, szNumFound, szNumTotal ); g_pVGuiLocalize->ConstructString( szText, sizeof( szText ), szFmt, 3, szLocalizedName, szNumFound, szNumTotal );
AddNotification( pchName, g_pVGuiLocalize->Find( "#GameUI_Achievement_Progress" ), szText ); AddNotification( pchName, g_pVGuiLocalize->Find( "#GameUI_Achievement_Progress" ), szText );
} }
} }
@ -245,7 +255,7 @@ void CAchievementNotificationPanel::SetXAndWide( Panel *pPanel, int x, int wide
pPanel->SetWide( wide ); pPanel->SetWide( wide );
} }
CON_COMMAND_F( achievement_notification_test, "Test the hud notification UI", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY ) CON_COMMAND( achievement_notification_test, "Test the hud notification UI" )
{ {
static int iCount=0; static int iCount=0;

2
game/server/wscript

@ -33,6 +33,8 @@ def configure(conf):
game = conf.options.GAMES game = conf.options.GAMES
conf.env.GAMES = game conf.env.GAMES = game
conf.env.append_unique('DEFINES', ['DISABLE_STEAM=1'])
if game not in games.keys(): if game not in games.keys():
conf.fatal("Couldn't find game: ", game) conf.fatal("Couldn't find game: ", game)

7
game/shared/achievementmgr.cpp

@ -951,7 +951,7 @@ void CAchievementMgr::AwardAchievement( int iAchievementID )
if ( IsPC() ) if ( IsPC() )
{ {
#ifndef NO_STEAM #ifndef DISABLE_STEAM
if ( steamapicontext->SteamUserStats() ) if ( steamapicontext->SteamUserStats() )
{ {
VPROF_BUDGET( "AwardAchievement", VPROF_BUDGETGROUP_STEAM ); VPROF_BUDGET( "AwardAchievement", VPROF_BUDGETGROUP_STEAM );
@ -963,6 +963,7 @@ void CAchievementMgr::AwardAchievement( int iAchievementID )
m_AchievementsAwarded.AddToTail( iAchievementID ); m_AchievementsAwarded.AddToTail( iAchievementID );
} }
} }
m_AchievementsAwarded.AddToTail( iAchievementID );
#endif #endif
} }
else if ( IsX360() ) else if ( IsX360() )
@ -1033,12 +1034,16 @@ extern bool IsInCommentaryMode( void );
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
bool CAchievementMgr::CheckAchievementsEnabled() bool CAchievementMgr::CheckAchievementsEnabled()
{ {
return true;
// if PC, Steam must be running and user logged in // if PC, Steam must be running and user logged in
#ifndef DISABLE_STEAM
if ( IsPC() && !LoggedIntoSteam() ) if ( IsPC() && !LoggedIntoSteam() )
{ {
Msg( "Achievements disabled: Steam not running.\n" ); Msg( "Achievements disabled: Steam not running.\n" );
return false; return false;
} }
#endif
#if defined( _X360 ) #if defined( _X360 )
uint state = XUserGetSigninState( XBX_GetPrimaryUserId() ); uint state = XUserGetSigninState( XBX_GetPrimaryUserId() );

9
game/shared/baseachievement.cpp

@ -231,7 +231,7 @@ void CBaseAchievement::IncrementCount( int iOptIncrement )
Msg( "Achievement count increased for %s: %d/%d\n", GetName(), m_iCount, m_iGoal ); Msg( "Achievement count increased for %s: %d/%d\n", GetName(), m_iCount, m_iGoal );
} }
#ifndef NO_STEAM #ifndef DISABLE_STEAM
// if this achievement's progress should be stored in Steam, set the steam stat for it // if this achievement's progress should be stored in Steam, set the steam stat for it
if ( StoreProgressInSteam() && steamapicontext->SteamUserStats() ) if ( StoreProgressInSteam() && steamapicontext->SteamUserStats() )
{ {
@ -275,13 +275,10 @@ void CBaseAchievement::SetShowOnHUD( bool bShow )
void CBaseAchievement::HandleProgressUpdate() void CBaseAchievement::HandleProgressUpdate()
{ {
// if we've hit the right # of progress steps to show a progress notification, show it
if ( ( m_iProgressMsgIncrement > 0 ) && m_iCount >= m_iProgressMsgMinimum && ( 0 == ( m_iCount % m_iProgressMsgIncrement ) ) )
{
// which notification is this // which notification is this
int iProgress = m_iCount / m_iProgressMsgIncrement; int iProgress = m_iCount / m_iProgressMsgIncrement;
// if we haven't already shown this progress step, show it // if we haven't already shown this progress step, show it
if ( iProgress > m_iProgressShown ) if ( iProgress > m_iProgressShown || m_iCount == 1 )
{ {
ShowProgressNotification(); ShowProgressNotification();
// remember progress step shown so we don't show it again if the player loads an earlier save game // remember progress step shown so we don't show it again if the player loads an earlier save game
@ -289,7 +286,6 @@ void CBaseAchievement::HandleProgressUpdate()
m_iProgressShown = iProgress; m_iProgressShown = iProgress;
m_pAchievementMgr->SetDirty( true ); m_pAchievementMgr->SetDirty( true );
} }
}
} }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -383,6 +379,7 @@ void CBaseAchievement::AwardAchievement()
if ( IsAchieved() ) if ( IsAchieved() )
return; return;
ShowProgressNotification();
m_pAchievementMgr->AwardAchievement( m_iAchievementID ); m_pAchievementMgr->AwardAchievement( m_iAchievementID );
} }

2
game/shared/portal/achievements_portal.cpp

@ -520,8 +520,10 @@ class CAchievementPortalFindAllDinosaurs : public CBaseAchievement
{ {
EnsureComponentBitSetAndEvaluate( id ); EnsureComponentBitSetAndEvaluate( id );
#ifndef DISABLE_STEAM
// Update our Steam stat // Update our Steam stat
steamapicontext->SteamUserStats()->SetStat( "PORTAL_TRANSMISSION_RECEIVED_STAT", m_iCount ); steamapicontext->SteamUserStats()->SetStat( "PORTAL_TRANSMISSION_RECEIVED_STAT", m_iCount );
#endif
} }
else else
{ {

Loading…
Cancel
Save