Browse Source

engine: fix static prop lump version 10 loading

pull/200/head
nillerusr 2 years ago
parent
commit
9919f7ee95
  1. 3
      engine/modelloader.cpp
  2. 4
      engine/staticpropmgr.cpp
  3. 23
      public/gamebspfile.h

3
engine/modelloader.cpp

@ -387,7 +387,8 @@ IModelLoader *modelloader = ( IModelLoader * )&g_ModelLoader;
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Globals used by the CMapLoadHelper // Globals used by the CMapLoadHelper
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
static dheader_t s_MapHeader; dheader_t s_MapHeader;
static FileHandle_t s_MapFileHandle = FILESYSTEM_INVALID_HANDLE; static FileHandle_t s_MapFileHandle = FILESYSTEM_INVALID_HANDLE;
static char s_szLoadName[128]; static char s_szLoadName[128];
static char s_szMapName[128]; static char s_szMapName[128];

4
engine/staticpropmgr.cpp

@ -60,6 +60,7 @@ ConVar r_staticpropinfo( "r_staticpropinfo", "0" );
ConVar r_drawmodeldecals( "r_drawmodeldecals", "1" ); ConVar r_drawmodeldecals( "r_drawmodeldecals", "1" );
extern ConVar mat_fullbright; extern ConVar mat_fullbright;
static bool g_MakingDevShots = false; static bool g_MakingDevShots = false;
extern dheader_t s_MapHeader;
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Index into the fade list // Index into the fade list
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -1382,6 +1383,9 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
break; break;
case 10: case 10:
if( s_MapHeader.version >= 21 )
buf.Get( &lump, sizeof( StaticPropLumpV10_21_t ) );
else
buf.Get( &lump, sizeof( StaticPropLumpV10_t ) ); buf.Get( &lump, sizeof( StaticPropLumpV10_t ) );
break; break;

23
public/gamebspfile.h

@ -271,8 +271,29 @@ struct StaticPropLumpV9_t
bool m_bDisableX360; bool m_bDisableX360;
}; };
// version 10
struct StaticPropLumpV10_t struct StaticPropLumpV10_t
{
Vector m_Origin;
QAngle m_Angles;
unsigned short m_PropType;
unsigned short m_FirstLeaf;
unsigned short m_LeafCount;
unsigned char m_Solid;
int m_Skin;
float m_FadeMinDist;
float m_FadeMaxDist;
Vector m_LightingOrigin;
float m_flForcedFadeScale;
unsigned short m_nMinDXLevel;
unsigned short m_nMaxDXLevel;
// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
unsigned int m_Flags;
unsigned short m_nLightmapResolutionX;
unsigned short m_nLightmapResolutionY;
};
// version 10
struct StaticPropLumpV10_21_t
{ {
DECLARE_BYTESWAP_DATADESC(); DECLARE_BYTESWAP_DATADESC();
Vector m_Origin; Vector m_Origin;

Loading…
Cancel
Save