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@ -32,6 +32,7 @@ extern IMatSystemSurface *g_pMatSystemSurface;
@@ -32,6 +32,7 @@ extern IMatSystemSurface *g_pMatSystemSurface;
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extern ConVar sensitivity; |
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#define TOUCH_DEFAULT_CFG "touch_default.cfg" |
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#define MIN_ALPHA_IN_CUTSCENE 20 |
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ConVar touch_enable( "touch_enable", TOUCH_DEFAULT, FCVAR_ARCHIVE ); |
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ConVar touch_draw( "touch_draw", "1", FCVAR_ARCHIVE ); |
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@ -75,7 +76,6 @@ CTouchPanel::CTouchPanel( vgui::VPANEL parent ) : BaseClass( NULL, "TouchPanel"
@@ -75,7 +76,6 @@ CTouchPanel::CTouchPanel( vgui::VPANEL parent ) : BaseClass( NULL, "TouchPanel"
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SetVisible( true ); |
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} |
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void CTouchPanel::Paint() |
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{ |
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gTouch.Frame(); |
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@ -374,6 +374,7 @@ void CTouchControls::Init()
@@ -374,6 +374,7 @@ void CTouchControls::Init()
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m_flPreviousYaw = m_flPreviousPitch = 0.f; |
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gridcolor = rgba_t(255, 0, 0, 50); |
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m_bCutScene = false; |
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showtexture = hidetexture = resettexture = closetexture = joytexture = 0; |
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configchanged = false; |
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@ -419,6 +420,7 @@ void CTouchControls::Init()
@@ -419,6 +420,7 @@ void CTouchControls::Init()
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textureList.AddToTail(texture); |
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CreateAtlasTexture(); |
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m_flHideTouch = 0.f; |
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initialized = true; |
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} |
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@ -621,10 +623,29 @@ void CTouchControls::Frame()
@@ -621,10 +623,29 @@ void CTouchControls::Frame()
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if (!initialized) |
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return; |
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if( pPlayer && (pPlayer->GetFlags() & FL_FROZEN || g_pIntroData != NULL) ) |
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{ |
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if( !m_bCutScene ) |
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{ |
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m_bCutScene = true; |
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m_AlphaDiff = 0; |
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} |
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} |
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else if( !pPlayer ) |
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{ |
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m_bCutScene = false; |
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m_AlphaDiff = 0; |
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m_flHideTouch = 0; |
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} |
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else |
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m_bCutScene = false; |
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if( touch_enable.GetBool() && touch_draw.GetBool() && !enginevgui->IsGameUIVisible() ) Paint(); |
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} |
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void CTouchControls::Paint( ) |
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void CTouchControls::Paint() |
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{ |
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if (!initialized) |
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return; |
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@ -680,7 +701,10 @@ void CTouchControls::Paint( )
@@ -680,7 +701,10 @@ void CTouchControls::Paint( )
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m_pMesh = pRenderContext->GetDynamicMesh( true, NULL, NULL, g_pMatSystemSurface->DrawGetTextureMaterial(t->textureID) ); |
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meshBuilder.Begin( m_pMesh, MATERIAL_QUADS, 1 ); |
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rgba_t color(btn->color.r, btn->color.g, btn->color.b, btn->color.a); |
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int alpha = (btn->color.a > MIN_ALPHA_IN_CUTSCENE) ? max(MIN_ALPHA_IN_CUTSCENE, btn->color.a-m_AlphaDiff) : btn->color.a; |
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rgba_t color(btn->color.r, btn->color.g, btn->color.b, alpha); |
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meshBuilder.Position3f( btn->x1*screen_w, btn->y1*screen_h, 0 ); |
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meshBuilder.Color4ubv( color ); |
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meshBuilder.TexCoord2f( 0, 0, 0 ); |
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@ -724,7 +748,9 @@ void CTouchControls::Paint( )
@@ -724,7 +748,9 @@ void CTouchControls::Paint( )
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{ |
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CTouchTexture *t = btn->texture; |
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rgba_t color(btn->color.r, btn->color.g, btn->color.b, btn->color.a); |
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int alpha = (btn->color.a > MIN_ALPHA_IN_CUTSCENE) ? max(MIN_ALPHA_IN_CUTSCENE, btn->color.a-m_AlphaDiff) : btn->color.a; |
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rgba_t color(btn->color.r, btn->color.g, btn->color.b, alpha); |
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meshBuilder.Position3f( btn->x1*screen_w, btn->y1*screen_h, 0 ); |
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meshBuilder.Color4ubv( color ); |
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meshBuilder.TexCoord2f( 0, t->X0, t->Y0 ); |
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@ -749,6 +775,17 @@ void CTouchControls::Paint( )
@@ -749,6 +775,17 @@ void CTouchControls::Paint( )
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meshBuilder.End(); |
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m_pMesh->Draw(); |
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if( m_flHideTouch < gpGlobals->curtime ) |
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{ |
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if( m_bCutScene && m_AlphaDiff < 255-MIN_ALPHA_IN_CUTSCENE ) |
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m_AlphaDiff++; |
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else if( !m_bCutScene && m_AlphaDiff > 0 ) |
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m_AlphaDiff--; |
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m_flHideTouch = gpGlobals->curtime + 0.002f; |
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} |
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} |
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void CTouchControls::AddButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, rgba_t color, int round, float aspect, int flags ) |
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