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game(client): fix particles problems on 64bit systems

pull/133/head
nillerusr 2 years ago
parent
commit
d4e0a8108b
  1. 7
      game/client/particlemgr.cpp

7
game/client/particlemgr.cpp

@ -1111,7 +1111,7 @@ bool CParticleMgr::Init(unsigned long count, IMaterialSystem *pMaterials) @@ -1111,7 +1111,7 @@ bool CParticleMgr::Init(unsigned long count, IMaterialSystem *pMaterials)
void CParticleMgr::Term()
{
// Free all the effects.
int iNext;
intp iNext;
for ( intp i = m_Effects.Head(); i != m_Effects.InvalidIndex(); i = iNext )
{
iNext = m_Effects.Next( i );
@ -1388,12 +1388,11 @@ void CParticleMgr::RemoveAllNewEffects() @@ -1388,12 +1388,11 @@ void CParticleMgr::RemoveAllNewEffects()
void CParticleMgr::RemoveAllEffects()
{
int iNext;
intp iNext;
for ( intp i = m_Effects.Head(); i != m_Effects.InvalidIndex(); i = iNext )
{
iNext = m_Effects.Next( i );
RemoveEffect( m_Effects[i] );
}
RemoveAllNewEffects();
@ -1970,7 +1969,7 @@ void CParticleMgr::UpdateAllEffects( float flTimeDelta ) @@ -1970,7 +1969,7 @@ void CParticleMgr::UpdateAllEffects( float flTimeDelta )
m_bUpdatingEffects = false;
// Remove any effects that were flagged to be removed.
int iNext;
intp iNext;
for ( intp i = m_Effects.Head(); i != m_Effects.InvalidIndex(); i=iNext )
{
iNext = m_Effects.Next( i );

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