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game: changed delay parameter for ent_fire (ValveSoftware/source-sdk-2013#300)

pull/112/head
SanyaSho 2 years ago
parent
commit
4838d9ee3f
  1. 2
      game/server/baseentity.cpp

2
game/server/baseentity.cpp

@ -5336,7 +5336,7 @@ public:
{ {
const char *target = "", *action = "Use"; const char *target = "", *action = "Use";
variant_t value; variant_t value;
int delay = 0; float delay = 0;
target = STRING( AllocPooledString(command.Arg( 1 ) ) ); target = STRING( AllocPooledString(command.Arg( 1 ) ) );

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