From 4838d9ee3f72adece5fda99708bfa3ca6cc8a70c Mon Sep 17 00:00:00 2001 From: SanyaSho Date: Tue, 16 Aug 2022 17:50:12 +0300 Subject: [PATCH] game: changed delay parameter for ent_fire (ValveSoftware/source-sdk-2013#300) --- game/server/baseentity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/server/baseentity.cpp b/game/server/baseentity.cpp index 7593ce88..4ca53810 100644 --- a/game/server/baseentity.cpp +++ b/game/server/baseentity.cpp @@ -5336,7 +5336,7 @@ public: { const char *target = "", *action = "Use"; variant_t value; - int delay = 0; + float delay = 0; target = STRING( AllocPooledString(command.Arg( 1 ) ) );