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game: grenade trail fix
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b525e49d6f
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@ -155,9 +155,10 @@ void CGrenadeFrag::OnRestore( void )
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void CGrenadeFrag::CreateEffects( void )
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{
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// Start up the eye glow
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m_pMainGlow = CSprite::SpriteCreate( "sprites/redglow1.vmt", GetLocalOrigin(), false );
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if( !m_pMainGlow )
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m_pMainGlow = CSprite::SpriteCreate( "sprites/redglow1.vmt", GetLocalOrigin(), false );
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int nAttachment = LookupAttachment( "fuse" );
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int nAttachment = LookupAttachment( "fuse" );
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if ( m_pMainGlow != NULL )
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{
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@ -169,7 +170,8 @@ void CGrenadeFrag::CreateEffects( void )
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}
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// Start up the eye trail
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m_pGlowTrail = CSpriteTrail::SpriteTrailCreate( "sprites/bluelaser1.vmt", GetLocalOrigin(), false );
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if( !m_pGlowTrail )
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m_pGlowTrail = CSpriteTrail::SpriteTrailCreate( "sprites/bluelaser1.vmt", GetLocalOrigin(), false );
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if ( m_pGlowTrail != NULL )
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{
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@ -450,4 +452,4 @@ bool Fraggrenade_WasCreatedByCombine( const CBaseEntity *pEntity )
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}
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return false;
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}
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}
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