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@ -155,9 +155,10 @@ void CGrenadeFrag::OnRestore( void )
@@ -155,9 +155,10 @@ void CGrenadeFrag::OnRestore( void )
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void CGrenadeFrag::CreateEffects( void ) |
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{ |
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// Start up the eye glow
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m_pMainGlow = CSprite::SpriteCreate( "sprites/redglow1.vmt", GetLocalOrigin(), false ); |
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if( !m_pMainGlow ) |
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m_pMainGlow = CSprite::SpriteCreate( "sprites/redglow1.vmt", GetLocalOrigin(), false ); |
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int nAttachment = LookupAttachment( "fuse" ); |
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int nAttachment = LookupAttachment( "fuse" ); |
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if ( m_pMainGlow != NULL ) |
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{ |
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@ -169,7 +170,8 @@ void CGrenadeFrag::CreateEffects( void )
@@ -169,7 +170,8 @@ void CGrenadeFrag::CreateEffects( void )
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} |
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// Start up the eye trail
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m_pGlowTrail = CSpriteTrail::SpriteTrailCreate( "sprites/bluelaser1.vmt", GetLocalOrigin(), false ); |
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if( !m_pGlowTrail ) |
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m_pGlowTrail = CSpriteTrail::SpriteTrailCreate( "sprites/bluelaser1.vmt", GetLocalOrigin(), false ); |
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if ( m_pGlowTrail != NULL ) |
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{ |
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