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game: grenade trail fix

pull/100/head
SanyaSho 2 years ago
parent
commit
448b353844
  1. 2
      game/server/hl2/grenade_frag.cpp

2
game/server/hl2/grenade_frag.cpp

@ -155,6 +155,7 @@ void CGrenadeFrag::OnRestore( void )
void CGrenadeFrag::CreateEffects( void ) void CGrenadeFrag::CreateEffects( void )
{ {
// Start up the eye glow // Start up the eye glow
if( !m_pMainGlow )
m_pMainGlow = CSprite::SpriteCreate( "sprites/redglow1.vmt", GetLocalOrigin(), false ); m_pMainGlow = CSprite::SpriteCreate( "sprites/redglow1.vmt", GetLocalOrigin(), false );
int nAttachment = LookupAttachment( "fuse" ); int nAttachment = LookupAttachment( "fuse" );
@ -169,6 +170,7 @@ void CGrenadeFrag::CreateEffects( void )
} }
// Start up the eye trail // Start up the eye trail
if( !m_pGlowTrail )
m_pGlowTrail = CSpriteTrail::SpriteTrailCreate( "sprites/bluelaser1.vmt", GetLocalOrigin(), false ); m_pGlowTrail = CSpriteTrail::SpriteTrailCreate( "sprites/bluelaser1.vmt", GetLocalOrigin(), false );
if ( m_pGlowTrail != NULL ) if ( m_pGlowTrail != NULL )

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