@ -5,7 +5,7 @@
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINDIR "$LIBPUBLIC"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Macro SRCDIR ".."
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$include "$SRCDIR\vpc_scripts\source_cryptlib_include.vpc"
$Macro SRCDIR "..\.."
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$include "$SRCDIR\vpc_scripts\source_replay.vpc"
$Macro SRCDIR "..\..\.."
$Include "$SRCDIR\vpc_scripts\source_saxxyawards.vpc"
$Macro OUTBINNAME "hammer"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$macro SRCDIR "..\.."
$Macro OUTBINNAME "shaderapidx9"
// shader_dll_verify.cpp defines a function called _ftol3. This means that we can't
// link with the bug-fixed ftol3.obj. It also means we can't convert float-to-unsigned.
@ -9,7 +9,7 @@
// NOTE: We don't want to include source_replay.vpc here. The only purpose
// REPLAY_ENABLED // serves in this project is for includes like netmessages.h
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Macro OUTBINDIR "$SRCDIR\..\game\bin\tools"
$Macro OUTBINDIR "$LIBPUBLIC\tools"
$Macro OUTBINDIR "$SRCDIR\..\game\bin\unittests"
$Macro OUTBINDIR "$LIBPUBLIC\unittests"
$Macro OUTBINNAME "QCGenerator"
$Macro OUTBINNAME "dist2alpha"
@ -6,7 +6,7 @@
// ***** AUTO-GENERATED: PLEASE FIXUP MANUALLY BEFORE USING THIS SCRIPT! *****
@ -13,7 +13,7 @@
$Include "$SRCDIR\utils\itemtest_lib\itemtest_lib_support.vpc"
@ -4,7 +4,7 @@
// Initially we link this as itemtest_com.exe, to avoid conflicting with itemtest.exe
$Macro OUTBINNAME "itemtest_com"
// Then we copy the result to itemtest.com so that the command-line version will be
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"