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hl1: make pushable rotatable

pull/115/head
nillerusr 2 years ago
parent
commit
3dbe2cdd32
  1. 3
      game/server/func_break.cpp
  2. 2
      ivp

3
game/server/func_break.cpp

@ -1250,7 +1250,8 @@ void CPushable::Spawn( void )
CreateVPhysics(); CreateVPhysics();
} }
#ifdef HL1_DLL // nillerusr: VALVEWHY?
#if 0 //def HL1_DLL
// Force HL1 Pushables to stay axially aligned. // Force HL1 Pushables to stay axially aligned.
VPhysicsGetObject()->SetInertia( Vector( 1e30, 1e30, 1e30 ) ); VPhysicsGetObject()->SetInertia( Vector( 1e30, 1e30, 1e30 ) );
#endif//HL1_DLL #endif//HL1_DLL

2
ivp

@ -1 +1 @@
Subproject commit 9f90eb6e0c451132c4830eb8dd0abd238f307fc1 Subproject commit 4b693fa4f36f254f3cb011e1ae62773e5e55c919
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