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@ -1250,7 +1250,8 @@ void CPushable::Spawn( void ) |
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CreateVPhysics(); |
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CreateVPhysics(); |
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} |
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} |
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#ifdef HL1_DLL |
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// nillerusr: VALVEWHY?
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#if 0 //def HL1_DLL
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// Force HL1 Pushables to stay axially aligned.
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// Force HL1 Pushables to stay axially aligned.
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VPhysicsGetObject()->SetInertia( Vector( 1e30, 1e30, 1e30 ) ); |
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VPhysicsGetObject()->SetInertia( Vector( 1e30, 1e30, 1e30 ) ); |
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#endif//HL1_DLL
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#endif//HL1_DLL
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