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@ -27,6 +27,7 @@ |
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#include "materialsystem/materialsystem_config.h" |
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#include "materialsystem/materialsystem_config.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "sourcevr/isourcevirtualreality.h" |
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#include "sourcevr/isourcevirtualreality.h" |
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#include "VGuiMatSurface/IMatSystemSurface.h" |
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using namespace vgui; |
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using namespace vgui; |
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@ -86,6 +87,10 @@ using namespace vgui; |
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#include "tier1/utlstring.h" |
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#include "tier1/utlstring.h" |
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#include "steam/steam_api.h" |
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#include "steam/steam_api.h" |
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#ifdef USE_SDL |
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#include <SDL_misc.h> |
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#endif |
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#undef MessageBox // Windows helpfully #define's this to MessageBoxA, we're using vgui::MessageBox
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#undef MessageBox // Windows helpfully #define's this to MessageBoxA, we're using vgui::MessageBox
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// memdbgon must be the last include file in a .cpp file!!!
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// memdbgon must be the last include file in a .cpp file!!!
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@ -197,6 +202,98 @@ void CGameMenuItem::SetRightAlignedText(bool state) |
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m_bRightAligned = state; |
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m_bRightAligned = state; |
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} |
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} |
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class ImageButton : public vgui::Panel |
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{ |
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public: |
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ImageButton(Panel *parent, const char *imageName) : Panel(parent) |
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{ |
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m_szUrl = NULL; |
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m_textureID = vgui::surface()->CreateNewTextureID(); |
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vgui::surface()->DrawSetTextureFile( m_textureID, imageName, true, false); |
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m_bSelected = false; |
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} |
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virtual void Paint() |
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{ |
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if( GameUI().IsInLevel() ) return; |
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int color = m_bSelected ? 120 : 160; |
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vgui::surface()->DrawSetColor(color, color, color, 100); |
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vgui::surface()->DrawFilledRect( 0, 0, GetWide(), GetTall() ); |
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vgui::surface()->DrawSetTexture( m_textureID ); |
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vgui::surface()->DrawSetColor( 255, 255, 255, 255 ); |
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vgui::surface()->DrawTexturedRect( 0, 0, GetWide(), GetTall() ); |
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} |
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virtual void OnMousePressed(MouseCode code) |
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{ |
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if( GameUI().IsInLevel() ) return; |
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m_bSelected = true; |
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input()->SetMouseCapture(GetVPanel()); |
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} |
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virtual void OnMouseReleased(MouseCode code) |
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{ |
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if( GameUI().IsInLevel() ) return; |
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m_bSelected = false; |
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#ifdef USE_SDL |
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if( m_szUrl ) SDL_OpenURL( m_szUrl ); |
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#endif |
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input()->SetMouseCapture(NULL); |
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} |
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void SetUrl( const char *url ) |
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{ |
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m_szUrl = url; |
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} |
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virtual void OnScreenSizeChanged( int nOldWidth, int nOldHeight ) |
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{ |
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int nw, nh; |
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surface()->GetScreenSize(nw, nh); |
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int scaled_w = scheme()->GetProportionalScaledValue(m_iOldW); |
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Panel::SetPos(nw-scheme()->GetProportionalScaledValue(m_iOldX)-scaled_w, m_iOldY); |
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Panel::SetSize(scaled_w, scheme()->GetProportionalScaledValue(m_iOldH)); |
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} |
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void SetBounds( int x, int y, int w, int h ) |
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{ |
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m_iOldX = x; m_iOldY = y; |
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m_iOldW = w; m_iOldH = h; |
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int nw, nh; |
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surface()->GetScreenSize(nw, nh); |
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int scaled_w = scheme()->GetProportionalScaledValue(m_iOldW); |
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Panel::SetPos(nw-scheme()->GetProportionalScaledValue(m_iOldX)-scaled_w, m_iOldY); |
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Panel::SetSize(scaled_w, scheme()->GetProportionalScaledValue(m_iOldH)); |
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} |
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private: |
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int m_iOldX, m_iOldY; |
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int m_iOldW, m_iOldH; |
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bool m_bSelected; |
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int m_textureID; |
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const char *m_szUrl; |
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}; |
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void AddUrlButton(vgui::Panel *parent, const char *imgName, const char *url ) |
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{ |
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static int i = 0; |
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ImageButton *panel = new ImageButton( parent, imgName ); |
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panel->SetUrl( url ); |
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panel->SetBounds( 15+i*52, 10, 48, 48 ); |
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i++; |
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} |
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose: General purpose 1 of N menu
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// Purpose: General purpose 1 of N menu
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -816,7 +913,14 @@ CBasePanel::CBasePanel() : Panel(NULL, "BaseGameUIPanel") |
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m_iGameID = CONTEXT_GAME_GAME_TEAM_FORTRESS; |
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m_iGameID = CONTEXT_GAME_GAME_TEAM_FORTRESS; |
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m_bSinglePlayer = false; |
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m_bSinglePlayer = false; |
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} |
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} |
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} |
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if( IsAndroid() ) |
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{ |
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AddUrlButton( this, "vgui/\x64\x69\x73\x63\x6f\x72\x64\x5f\x6c\x6f\x67\x6f", "\x68\x74\x74\x70\x73\x3a\x2f\x2f\x64\x69\x73\x63\x6f\x72\x64\x2e\x67\x67\x2f\x68\x5a\x52\x42\x37\x57\x4d\x67\x47\x77" ); |
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AddUrlButton( this, "vgui/\x74\x77\x69\x74\x74\x65\x72\x5f\x6c\x6f\x67\x6f", "\x68\x74\x74\x70\x73\x3a\x2f\x2f\x74\x77\x69\x74\x74\x65\x72\x2e\x63\x6f\x6d\x2f\x6e\x69\x6c\x6c\x65\x72\x75\x73\x72" ); |
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AddUrlButton( this, "vgui/\x74\x65\x6c\x65\x67\x72\x61\x6d\x5f\x6c\x6f\x67\x6f", "\x68\x74\x74\x70\x73\x3a\x2f\x2f\x74\x2e\x6d\x65\x2f\x6e\x69\x6c\x6c\x65\x72\x75\x73\x72\x5f\x73\x6f\x75\x72\x63\x65" ); |
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AddUrlButton( this, "vgui/\x67\x69\x74\x68\x75\x62\x5f\x6c\x6f\x67\x6f", "\x68\x74\x74\x70\x73\x3a\x2f\x2f\x67\x69\x74\x68\x75\x62\x2e\x63\x6f\x6d\x2f\x6e\x69\x6c\x6c\x65\x72\x75\x73\x72\x2f\x73\x6f\x75\x72\x63\x65\x2d\x65\x6e\x67\x69\x6e\x65" ); |
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} |
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} |
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} |
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} |
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