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Upload shitty multiplayer hacks

dedicated
nillerusr 3 years ago
parent
commit
2f6aa51749
  1. 11
      engine/baseclientstate.cpp
  2. 5
      engine/baseserver.cpp

11
engine/baseclientstate.cpp

@ -569,7 +569,7 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS
{ {
return true; return true;
} }
/*
#if !defined( NO_STEAM ) && !defined( SWDS ) #if !defined( NO_STEAM ) && !defined( SWDS )
if ( !Steam3Client().SteamUser() ) if ( !Steam3Client().SteamUser() )
{ {
@ -577,8 +577,8 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS
Disconnect( "#GameUI_ServerRequireSteam", true ); Disconnect( "#GameUI_ServerRequireSteam", true );
return false; return false;
} }
#endif #endif*/
netadr_t checkAdr = adr; netadr_t checkAdr = adr;
if ( adr.GetType() == NA_LOOPBACK || adr.IsLocalhost() ) if ( adr.GetType() == NA_LOOPBACK || adr.IsLocalhost() )
{ {
@ -592,12 +592,14 @@ bool CBaseClientState::PrepareSteamConnectResponse( uint64 unGSSteamID, bool bGS
Steam3Client().GetAuthSessionTicket( steam3Cookie, sizeof(steam3Cookie), &steam3CookieLen, checkAdr.GetIPHostByteOrder(), checkAdr.GetPort(), unGSSteamID, bGSSecure ); Steam3Client().GetAuthSessionTicket( steam3Cookie, sizeof(steam3Cookie), &steam3CookieLen, checkAdr.GetIPHostByteOrder(), checkAdr.GetPort(), unGSSteamID, bGSSecure );
/*
if ( steam3CookieLen == 0 ) if ( steam3CookieLen == 0 )
{ {
COM_ExplainDisconnection( true, "#GameUI_ServerRequireSteam" ); COM_ExplainDisconnection( true, "#GameUI_ServerRequireSteam" );
Disconnect( "#GameUI_ServerRequireSteam", true ); Disconnect( "#GameUI_ServerRequireSteam", true );
return false; return false;
} }
*/
msg.WriteShort( steam3CookieLen ); msg.WriteShort( steam3CookieLen );
if ( steam3CookieLen > 0 ) if ( steam3CookieLen > 0 )
@ -936,6 +938,7 @@ bool CBaseClientState::ProcessConnectionlessPacket( netpacket_t *packet )
int authprotocol = msg.ReadLong(); int authprotocol = msg.ReadLong();
uint64 unGSSteamID = 0; uint64 unGSSteamID = 0;
bool bGSSecure = false; bool bGSSecure = false;
/*
if ( authprotocol == PROTOCOL_STEAM ) if ( authprotocol == PROTOCOL_STEAM )
{ {
if ( msg.ReadShort() != 0 ) if ( msg.ReadShort() != 0 )
@ -962,7 +965,7 @@ bool CBaseClientState::ProcessConnectionlessPacket( netpacket_t *packet )
Disconnect( "#GameUI_ServerInsecure", true ); Disconnect( "#GameUI_ServerInsecure", true );
return false; return false;
} }
} }*/
SendConnectPacket( challenge, authprotocol, unGSSteamID, bGSSecure ); SendConnectPacket( challenge, authprotocol, unGSSteamID, bGSSecure );
} }
break; break;

5
engine/baseserver.cpp

@ -740,7 +740,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
// RejectConnection( packet->from, "Cannot connect to a secure server while plug-ins are\nloaded on your client\n" ); // RejectConnection( packet->from, "Cannot connect to a secure server while plug-ins are\nloaded on your client\n" );
// break; // break;
// } // }
/*
if ( authProtocol == PROTOCOL_STEAM ) if ( authProtocol == PROTOCOL_STEAM )
{ {
int keyLen = msg.ReadShort(); int keyLen = msg.ReadShort();
@ -753,7 +753,7 @@ bool CBaseServer::ProcessConnectionlessPacket(netpacket_t * packet)
ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, keyLen ); // cd key is actually a raw encrypted key ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, keyLen ); // cd key is actually a raw encrypted key
} }
else else*/
{ {
msg.ReadString( cdkey, sizeof(cdkey) ); msg.ReadString( cdkey, sizeof(cdkey) );
ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, strlen(cdkey) ); ConnectClient( packet->from, protocol, challengeNr, clientChallenge, authProtocol, name, password, cdkey, strlen(cdkey) );
@ -1466,6 +1466,7 @@ bool CBaseServer::CheckChallengeType( CBaseClient * client, int nNewUserID, neta
// { // {
// return true; // return true;
// } // }
return true;
client->SetSteamID( CSteamID() ); // set an invalid SteamID client->SetSteamID( CSteamID() ); // set an invalid SteamID

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