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@ -1953,6 +1953,7 @@ void CShaderSystem::LoadTexture( IMaterialVar *pTextureVar, const char *pTexture
@@ -1953,6 +1953,7 @@ void CShaderSystem::LoadTexture( IMaterialVar *pTextureVar, const char *pTexture
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// Force local cubemaps when using the editor
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if ( MaterialSystem()->CanUseEditorMaterials() && ( stricmp( pName, "env_cubemap" ) == 0 ) ) |
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{ |
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// TODO(nillerusr): should work with g_DummyTexture, but now it doesn't work
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pTexture = (ITextureInternal*)-1; |
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} |
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else |
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@ -2026,7 +2027,7 @@ void CShaderSystem::LoadCubeMap( IMaterialVar **ppParams, IMaterialVar *pTexture
@@ -2026,7 +2027,7 @@ void CShaderSystem::LoadCubeMap( IMaterialVar **ppParams, IMaterialVar *pTexture
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{ |
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// don't have to load anything here. . just set the texture value to DummyTexture
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// special that says to use the cubemap entity.
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pTextureVar->SetTextureValue( &g_DummyTexture ); |
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pTextureVar->SetTextureValue( (ITexture*)-1 ); |
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SetFlags2( ppParams, MATERIAL_VAR2_USES_ENV_CUBEMAP ); |
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} |
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else |
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