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@ -230,7 +230,7 @@ void CVPhysicsVirtualMeshWriter::UnpackCompactLedgeFromHull( IVP_Compact_Ledge *
@@ -230,7 +230,7 @@ void CVPhysicsVirtualMeshWriter::UnpackCompactLedgeFromHull( IVP_Compact_Ledge *
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pLedge->has_chilren_flag = isVirtualLedge ? IVP_TRUE : IVP_FALSE; |
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// Make the offset -pLedge so the result is a NULL ledgetree node - we haven't needed to create one of these as of yet
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pLedge->ledgetree_node_offset = -((int)pLedge); |
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//pLedge->ledgetree_node_offset = -((int)pLedge);
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// keep track of which triangle edge referenced this edge (so the next one can swap the order and point to the first one)
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int forwardEdgeIndex[255]; |
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