@ -432,12 +432,7 @@ bool CVTFTexture::Init( int nWidth, int nHeight, int nDepth, ImageFormat fmt, in
@@ -432,12 +432,7 @@ bool CVTFTexture::Init( int nWidth, int nHeight, int nDepth, ImageFormat fmt, in
m_nFrameCount = iFrameCount ;
m_nFaceCount = ( iFlags & TEXTUREFLAGS_ENVMAP ) ? CUBEMAP_FACE_COUNT : 1 ;
if ( IsX360 ( ) & & ( iFlags & TEXTUREFLAGS_ENVMAP ) )
{
// 360 has no reason to support sphere map
m_nFaceCount = CUBEMAP_FACE_COUNT - 1 ;
}
m_nFaceCount = ( iFlags & TEXTUREFLAGS_ENVMAP ) ? ( CUBEMAP_FACE_COUNT - 1 ) : 1 ;
# if defined( _X360 )
m_nMipSkipCount = 0 ;
@ -1073,7 +1068,7 @@ bool CVTFTexture::UnserializeEx( CUtlBuffer &buf, bool bHeaderOnly, int nForceFl
@@ -1073,7 +1068,7 @@ bool CVTFTexture::UnserializeEx( CUtlBuffer &buf, bool bHeaderOnly, int nForceFl
m_nFrameCount = header . numFrames ;
m_nFaceCount = ( m_nFlags & TEXTUREFLAGS_ENVMAP ) ? CUBEMAP_FACE_COUNT : 1 ;
m_nFaceCount = ( m_nFlags & TEXTUREFLAGS_ENVMAP ) ? ( CUBEMAP_FACE_COUNT - 1 ) : 1 ;
// NOTE: We're going to store space for all mip levels, even if we don't
// have data on disk for them. This is for backward compatibility